An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness.
Spider Swarm CR 1
XP 400
N Diminutive vermin (swarm)
Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 9 (2d8)
Fort +3, Ref +3, Will +0
Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage
Weaknesses swarm traits
Speed 20 ft., climb 20 ft.
Melee swarm (1d6 plus poison and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11)
Str 1, Dex 17, Con 10, Int â, Wis 10, Cha 2
Base Atk +1; CMB â; CMD â
Skills Climb +11, Perception +4; Racial Modifiers +4 Perception; uses Dexterity for Climb checks
Swarmâinjury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Environment any
Organization solitary, pair, tangle (3â6 swarms) or colony (11â20 swarms)
Treasure none