Seiqimeve Woodlands

Seiqimeve Woodlands

Seiqimeve Woodlands
Example woodland terrain
Area13634 km2 (8473 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3525 m (11564 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population351874
Rural Pop232107
Urban Pop119767
MDI2
Naming
Native nameSeiqimeve Woodlands
Pronunciation/ˈsei/ /qiˈmeve/
Direct Translation[site] [imminent; pending]
TranslationDawning Woodlands

The Seiqimeve Woodlands (/ˈsei/ /qiˈmeve/ Dawning [site] [imminent; pending]) are a group of subtropical woodland within the wetland of the Glowing Sands region. Seiqimeve Woodlands are a relatively typical woodland for Glowing Sands, as well as Eyom as a whole.

Climate

The Seiqimeve Woodlands has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 23°C (73°F). The Seiqimeve Woodlands receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the spring. The Seiqimeve Woodlands covers an area of nearly 13634 km2 (8473 mi2), and an average elevation of 3525 m (11564 ft) above sea level.

Flora and Fauna

The Seiqimeve Woodlands are home to the average number of species with their population figures resting somewhat below average for a subtropical woodland, and a modest number of species with their population figures typically above average for a subtropical woodland. The keystone species of Seiqimeve Woodlands are as follows:




Monstrous Creatures

The Seiqimeve Woodlands has an MDI of 2, putting it at a slightly greater risk of monster attacks than Imperial holdings. Monster insurance fees are therefore light, and bounties are moderate. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Seiqimeve Woodlands are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Seiqimeve Woodlands are home to 351874 people. They break down into the following demographics: 50% Iron Elves, 20% Iron Elves, 14% Gnolls, 1% Kitsune, 7% Kobold, 6% Kobold, and ~2% Other.

The Seiqimeve Woodlands are's peoples are culturally Sylvanian, but have their local customs and traditions. Their shared values and traditions include honor and maintaining one’s integrity and justice and fairness between people, as well as a unique rain festival and a comedy festival.

Iron Elf

The Iron Elf subculture native to the Seiqimeve Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on prosperity and accruing material wealth and piety and devotion to the gods.

Sylvian

The Sylvian subculture native to the Seiqimeve Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on zealous guardianship of their own land or holy sit and exploring the unknown and discovering secrets.

Gnoll

The Gnoll subculture native to the Seiqimeve Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on sharing wealth and goods with others and building things in service of their posterity.

Kitsune

The Kitsune subculture native to the Seiqimeve Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on personal sacrifice for one’s causes or purposes and building things in service of their posterity.

Kobold

The Kobold subculture native to the Seiqimeve Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on individual rights and freedom of action and remembrance of the past and memorializing history.

Quenn

The Quenn subculture native to the Seiqimeve Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on zealous guardianship of their own land or holy sit and raw strength and personal prowess.

Local Religion

The Seiqimeve Woodlands are overseen by Potentate Bystrix Eoghandrodi Wealaukos, a god serving within The Seven Titans, the region's principal religion. Approximately 54% of the population self-report as devout. The Seiqimeve Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Seiqimeve Woodlands has its economic roots in Glowing Sands's export of Glass, but has developed its own glass industry, which has a marked impact on the local regional economy.

The Seiqimeve Woodlands has an Imperial Development Index of 23. For the reference of Eyom's native peoples, a IDI of 23 means there are 23 locations within the Seiqimeve Woodlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Seiqimeve Woodlands is rated I1 by Eyom’s banks. Business ventures within the Seiqimeve Woodlands are expected to return above capitol at low risk.



History

History

Points of Interest

POI