Witchflower Woods

Witchflower Woods

Witchflower Woods
Example woods terrain
Area16941 km2 (10528 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation8523 m (-14987 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population146031
Rural Pop141627
Urban Pop4404
MDI3
Naming
Native nameWitchflower Woods
Pronunciationwitchflower /wʊdz/
Direct Translation[Translation Unavailable]
TranslationWitchflower Woods

The Witchflower Woods (witchflower /wʊdz/ Witchflower [Translation Unavailable]) are a group of subtropical woods on the coast of the Greenrange region. The Witchflower Woods are named after an old folktale, of which some evidence proving the stories both true and false has been found.

Climate

The Witchflower Woods has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). The Witchflower Woods receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. The Witchflower Woods covers an area of nearly 16941 km2 (10528 mi2), and an average elevation of 8523 m (-14987 ft) above sea level.

Flora and Fauna

The Witchflower Woods are home to a large number of different species with their population figures resting somewhat below average for a subtropical woods, and a modest number of species with their population figures matching the average for a subtropical woods. The keystone species of Witchflower Woods are as follows:



Monstrous Creatures

The Witchflower Woods has an MDI of 3, the average for Eyom. Monster insurance fees are thus typical, as are bounty payouts. Travelers are advised to be armed at all times.

The most common monstrous creatures within the Witchflower Woods are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Witchflower Woods are home to 146031 people. They break down into the following demographics: 50% Sylvin, 25% Gnolls, 10% Kitsune, 8% Tanuki, 5% Tanuki, and ~2% Other.

The Witchflower Woods are's peoples are culturally Sylvanian, but have their local customs and traditions. Their shared values and traditions include honor and maintaining one’s integrity and personal indulgence and luxuriant pleasure, as well as a unique harvest festival and a folk festival.

Sylvin

The Sylvin subculture native to the Witchflower Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on vengeance and execution of just vendettas and pacifism and peaceful resolution of problems.

Gnoll

The Gnoll subculture native to the Witchflower Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on individual rights and freedom of action and sexual license and wantonness.

Kitsune

The Kitsune subculture native to the Witchflower Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on seeking fortune in new places or new roles and beauty and seductive charm.

Tanuki

The Tanuki subculture native to the Witchflower Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on honesty and truthfulness in speech and raw strength and personal prowess.

Quenn

The Quenn subculture native to the Witchflower Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on magical prowess and occult ability and aesthetic beauty in material goods and architecture.

Local Religion

The Witchflower Woods are overseen by Potentate Iris Neof Aphelþryð, a god serving within Way of Ashlin, the region's principal religion. Approximately 46% of the population self-report as devout. The Witchflower Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Witchflower Woods is predominantly economicly reiant on Greenrange's export of Metals, and has no outstanding industries byond what is required for its role in that process.

The Witchflower Woods has an Imperial Development Index of 10. For the reference of Eyom's native peoples, a IDI of 10 means there are 10 locations within the Witchflower Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Witchflower Woods is rated M1 by Eyom’s banks. Business ventures within the Witchflower Woods are not expected to return value in yearly terms.



History

History

Points of Interest

POI