Wulk-mirv Basin

Wulk-mirv Basin

Wulk-mirv Basin
Example basin terrain
Area10484 km2 (6515 mi2)
Average Yearly Temp35°C (95°F)
Average Elevation20775 m (-17739 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population430766
Rural Pop394199
Urban Pop36567
MDI15
Naming
Native nameWulk-mirv Basin
Pronunciation/wulk/ /mirv/
Direct Translation[probable] [bay; harbor]
TranslationWanderingbay Basin

The Wulk-mirv Basin (/wulk/ /mirv/ Wanderingbay [probable] [bay; harbor]) is a subtropical basin on the coast of the Lower Warding Range region. The Wulk-mirv Basin is the warmest basin in all of Eyom.

Climate

The Wulk-mirv Basin has a yearly average temperature of 35°C (95°F), with its average temperature during the summer being a blistering 39°C (102°F) and its average temperature during the winter being a hot 31°C (87°F). The Wulk-mirv Basin receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. The Wulk-mirv Basin covers an area of nearly 10484 km2 (6515 mi2), and an average elevation of 20775 m (-17739 ft) above sea level.

Flora and Fauna

The Wulk-mirv Basin is home to a large number of different species with their population figures typically above average for a subtropical basin, and a modest number of species with their population figures typically above average for a subtropical basin. The keystone species of Wulk-mirv Basin are as follows:



Monstrous Creatures

The Wulk-mirv Basin has an MDI of 15, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Wulk-mirv Basin is not advised. If travel through the Wulk-mirv Basin cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.

The most common monstrous creatures within the Wulk-mirv Basin are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Wulk-mirv Basin is home to 430766 people. They break down into the following demographics: 65% Wood Elves, 20% Kitsune, 5% Kobold, 8% Elf, and ~2% Other.

The Wulk-mirv Basin is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include honor and maintaining one’s integrity and honesty and truthfulness in speech, as well as a unique science festival and a sun festival.

Wood Elf

The Wood Elf subculture native to the Wulk-mirv Basin are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on social progress toward some eventual utopia and remembrance of the past and memorializing history.

Kitsune

The Kitsune subculture native to the Wulk-mirv Basin are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on membership in an elite bloodline or caste and societal or ethnic superiority over all outsiders.

Kobold

The Kobold subculture native to the Wulk-mirv Basin are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on magical prowess and occult ability and aesthetic beauty in material goods and architecture.

Elf

The Elf subculture native to the Wulk-mirv Basin are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on ethnic purity of blood and culture and justice and fairness between people.

Local Religion

The Wulk-mirv Basin is overseen by Potentate Rhetyx Æþelwulf Xantheofsta, a god serving within Therilism, the region's principal religion. Approximately 11% of the population self-report as devout. The Wulk-mirv Basin is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Wulk-mirv Basin is a negative return economy zone at this time. It has an abundence of Undead, though infrastructure to this region of Lower Warding Range is not developed enough to support any major local industry.

The Wulk-mirv Basin has an Imperial Development Index of 4. For the reference of Eyom's native peoples, a IDI of 4 means there are 4 locations within the Wulk-mirv Basin which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Wulk-mirv Basin is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI