Large City: Wayriver

Wayriver

Wayriver
Example Sylvin architecture.
StateSylvanian Empire
ProvenceLedonia Earldom
Sub ProvenceShadowfall Dutchy
RegionHiyàbumwùy Fields
Founded1141
Community LeaderEarl Tsîthê Watkins
Area267 km2 (106 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3892 m (12769 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population62281
Population Density233 people per km2 (587 people per mi2)
Town AuraMysticism
Naming
Native nameWayriver
Pronunciation/weɪ/ /ˈrɪvə/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Wayriver (/weɪ/ /ˈrɪvə/ [Translation Unavailable]) is a subtropical Large City located in Shadowfall Dutchy, Ledonia Earldom, within the Sylvanian Empire.

The name Wayriver is derived from the Sylvin language, as Wayriver was founded by Synfelis Senior, who was culturaly Sylvin.

Climate

Wayriver has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 2°C (35°F). Wayriver receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Wayriver covers an area of nearly 267 km2 (106 mi2), and an average elevation of 3892 m (12769 ft) above sea level.

Overview

Wayriver was founded durring the early 12th century in summer of the year 1141, by Synfelis Senior. The establishment of Wayriver was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Synfelis Senior struck deals with nearby nations and communities to establish Wayriver as a prison colony.

Wayriver was built using the conventions of Sylvin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Wayriver is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wayriver is buildings have been located at convienant points along the mountain Wayriver was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Wayriver weathering a full scale bombardment durring a siege. Unfortuantly, these budget focused millitary grade defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Wayriver is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Wayriver possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Wayriver has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wayriver has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wayriver. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wayriver's parks.

Wayriver has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wayriver.

Wayriver has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wayriver has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wayriver has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wayriver has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wayriver has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wayriver has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wayriver has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wayriver's public wards, blessings, and other arcane systems.

Wayriver has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Wayriver possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wayriver's grid is powered by a boiler and turbine based power plant.

Wayriver possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Wayriver has a first rate hospital which caters to anyone in need of long term medical care.

Wayriver has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Wayriver has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wayriver's natural decorations nor waterways.

Wayriver has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wayriver has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wayriver has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Wayriver is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Wayriver's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Wayriver there are unidentifiable people in the fog, but it seems to be okay.

The Xtabay near Wayriver are known to be almost tame, such that they can be put to domestic use.

Wayriver's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Chronomancy energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 128
  • Farmers: 168
  • Farm Laborer: 327
  • Hunters: 222
  • Milk Maids: 163
  • Ranchers: 78
  • Ranch Hands: 170
  • Shepherds: 141
    • Farmland: 250369 m2
    • Cattle and Similar Creatures: 15570
    • Poultry: 186843
    • Swine: 12456
    • Sheep: 622
    • Goats: 124
    • Horses, Mounts, and Beasts of Burden: 6228

Craftsmen

  • Arms and Toolmakers: 122
  • Blacksmiths: 144
  • Bookbinders: 78
  • Buckle-makers: 80
  • Cabinetmakers: 129
  • Candlemakers: 239
  • Carpenters: 218
  • Clothmakers: 163
  • Coach and Harness Makers: 66
  • Coopers: 148
  • Copper, Brass, Tin, Zinc, and Lead Workers: 82
  • Copyists: 61
  • Cutlers: 49
  • Fabricworkers: 155
  • Farrier: 401
  • Furriers: 40
  • Glassworkers: 239
  • Gunsmiths: 131
  • Harness-Makers: 60
  • Hatters: 116
  • Hosiery Workers: 45
  • Jewelers: 72
  • Leatherwrights: 151
  • Locksmiths: 61
  • Matchstick makers: 95
  • Musical Instrument Makers: 90
  • Painters, Structures and Fixtures: 78
  • Paper Workers: 91
  • Plasterers: 85
  • Pursemakers: 107
  • Roofers: 66
  • Ropemakers: 63
  • Rugmakers: 59
  • Saddlers: 113
  • Scabbardmakers: 131
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 58
  • Soap and Tallow Workers: 235
  • Tailors: 377
  • Tanners: 77
  • Upholsterers: 94
  • Watchmakers: 81
  • Weavers: 188
  • Whitesmiths: 48

Merchants

  • Adventuring Goods Retellers: 42
  • Arcana Sellers: 42
  • Beer-Sellers: 81
  • Booksellers: 94
  • Butchers: 155
  • Chandlers: 159
  • Chicken Butchers: 180
  • Entrepreneurs: 66
  • Fine Clothiers: 159
  • Fishmongers: 144
  • Florists: 37
  • Potion Sellers: 113
  • Resellers: 249
  • Spice Merchants: 83
  • Wine-sellers: 122
  • Wheelwright: 100
  • Woodsellers: 59

Service workers

  • Bakers: 311
  • Barbers: 265
  • Coachmen: 90
  • Cooks: 283
  • Doctors: 133
  • Gamekeepers: 103
  • Grooms: 53
  • Hairdressers: 207
  • Healers: 180
  • Housekeepers: 188
  • Housemaids: 259
  • House Stewards: 183
  • Inns: 59
  • Laundry maids: 122
  • Maidservants: 222
  • Nursery Maids: 113
  • Pastrycooks: 214
  • Restaurateur: 259
  • Tavern Keepers: 249

Specialized Laborer

  • Ashworkers: 88
  • Bleachers: 57
  • Chemical Workers: 35
  • Coal Heavers: 135
  • In-Town Couriers: 138
  • Long Haul Couriers: 144
  • Dockyard Workers: 124
  • Gas Workers: 30
  • Hay Merchants: 53
  • Leech Collectors: 175
  • Millers: 138
  • Miners: 138
  • Oilmen and Polishers: 102
  • Postmen: 138
  • Pure Finder: 80
  • Skinners: 214
  • Sugar Refiners: 37
  • Tosher: 98
  • Warehousemen: 222
  • Watercarriers: 133
  • Watermen, Bargemen, etc.: 159

Skilled Laborers

  • Accountants: 83
  • Alchemist: 89
  • Clerk: 129
  • Dentists: 60
  • Educators: 175
  • Engineers: 88
  • Gardeners: 63
  • Mages: 46
  • Plumbers: 66
  • Pharmacist: 75
  • Professors: 27
  • Scientists: 46
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 90
  • Civil Clerks: 141
  • Civic Iudex: 69
  • Consultants: 41
  • Exorcist: 132
  • Fixers: 75
  • Kami Clerk: 131
  • Landlords: 120
  • Lawyers: 80
  • Legend Keepers: 109
  • Militia Officers: 479
  • Monks, Monastic: 222
  • Monks, Civic: 188
  • Historian, Oral: 151
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 138
  • Priests: 249
  • Rangers: 83
  • Rat Catchers: 93
  • Scholars: 100
  • Spiritualist: 113
  • Slayers: 34
  • Storytellers: 211
  • Military Officers: 230

Cottage Industries

  • Brewers: 183
  • Comfort Services: 222
  • Enchanters: 67
  • Herbalists: 66
  • Jaminators: 188
  • Needleworkers: 230
  • Potters: 103
  • Preserve Makers: 194
  • Quilters: 94
  • Seamsters: 311
  • Spinners: 194
  • Tinker: 66
  • Weaver: 151

Artists

  • Actors: 66
  • Architects: 24
  • Bards: 92
  • Costumers: 37
  • Dancers: 75
  • Drafters: 41
  • Engravers: 50
  • Fine Furniture Carpenters: 30
  • Glaziers: 64
  • Inlayers: 59
  • Musicians: 168
  • Painters, Art: 32
  • Playwrights: 65
  • Sculptors, Art: 54
  • Wood Carvers: 222
  • Writers: 194

Produce Industries

  • Butter Churners: 230
  • Canners: 194
  • Cheesmakers: 200
  • Ice Merchants: 27
  • Millers: 122
  • Picklers: 103
  • Smokers: 77
  • Stockmakers: 70
  • Tobacconists: 97
  • Tallowmakers: 148

23435 of Wayriver's population work within a Foundational Occupation.

33864 of Wayriver's population do not work in a formal occupation, but do contribute to the local economy. 4982 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Wayriver is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Wayriver's residents established a new industry (26435 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century, Wayriver was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wayriver lost 218 people, 308 livestock, and 55 buildings. The conflict ended after roughly 104, when members of Wayriver's militia enacted an operation to destroy or capture a particular enemy powerful weapon. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with an assault and siege on the fortification, which ended in victory for Wayriver's forces. The war is remembered in legend by Wayriver's bards, historians, and legend keepers.

History