Es-æzvædmi Moorland

Es-æzvædmi Moorland

Es-æzvædmi Moorland
Example moorland terrain
Area16584 km2 (10307 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2326 m (7631 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population444388
Rural Pop161487
Urban Pop282901
MDI1
Naming
Native nameEs-æzvædmi Moorland
Pronunciation/es/ /æzˈvædmi/
Direct Translation[parlor; salon] [ticket]
TranslationDevil's Parlor Moorland

The Es-æzvædmi Moorland (/es/ /æzˈvædmi/ Devil's Parlor [parlor; salon] [ticket]) is a subtropical moorland within the temperate deciduous forest of the Hearthcoast region. Es-æzvædmi Moorland is a relatively typical moorland for Hearthcoast, as well as Eyom as a whole.

Climate

The Es-æzvædmi Moorland has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a warm 26°C (78°F). The Es-æzvædmi Moorland receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. The Es-æzvædmi Moorland covers an area of nearly 16584 km2 (10307 mi2), and an average elevation of 2326 m (7631 ft) above sea level.

Flora and Fauna

The Es-æzvædmi Moorland is home to a large number of different species with their population figures resting somewhat below average for a subtropical moorland, and a modest number of species with their population figures typically above average for a subtropical moorland. The keystone species of Es-æzvædmi Moorland are as follows:




Monstrous Creatures

The Es-æzvædmi Moorland has an MDI of 1, which is nominally safer than the Homeland. The Es-æzvædmi Moorland, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Es-æzvædmi Moorland are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Es-æzvædmi Moorland is home to 444388 people. They break down into the following demographics: 55% Tauric, 29% Dwarves, 1% Gnolls, 6% Elf, 5% Elf, 2% Imperial, and ~2% Other.

The Es-æzvædmi Moorland is's peoples are culturally Tauric, but have their local customs and traditions. Their shared values and traditions include filial devotion to family and parents and filial devotion to family and parents, as well as a unique winter festival and a storytelling festival.

Tauric

The Tauric subculture native to the Es-æzvædmi Moorland are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on raw strength and personal prowess and remembrance of the past and memorializing history.

Dwarf

The Dwarf subculture native to the Es-æzvædmi Moorland are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on education and knowledge-seeking and conquest and domination of others.

Gnoll

The Gnoll subculture native to the Es-æzvædmi Moorland are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on personal sacrifice for one’s causes or purposes and submission to lawful authority.

Elf

The Elf subculture native to the Es-æzvædmi Moorland are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on prosperity and accruing material wealth and seeking fortune in new places or new roles.

Quenn

The Quenn subculture native to the Es-æzvædmi Moorland are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on excellence in one’s profession or trade and unity and elimination of group differences.

Imperial

The Imperial subculture native to the Es-æzvædmi Moorland are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on conquest and domination of others and personal indulgence and luxuriant pleasure.

Local Religion

The Es-æzvædmi Moorland is overseen by Potentate Anrus Conantora Æþelwine, a god serving within The Council of Twelve, the region's principal religion. Approximately 33% of the population self-report as devout. The Es-æzvædmi Moorland is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Es-æzvædmi Moorland is noteworthy for its economic independence from Hearthcoast's export of Fish. Es-æzvædmi Moorland is particularly renound for its engines industry. It is also has a noteworthy textiles industry.

The Es-æzvædmi Moorland has an Imperial Development Index of 35. For the reference of Eyom's native peoples, a IDI of 35 means there are 35 locations within the Es-æzvædmi Moorland which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Es-æzvædmi Moorland is rated C2 by Eyom’s banks. Business ventures within the Es-æzvædmi Moorland are expected to return market rate with some volatility.



History

History

Points of Interest

POI