Gû Du̹kuzû Prairie

Gû Du̹kuzû Prairie

Gû Du̹kuzû Prairie
Example prairie terrain
Area17244 km2 (10717 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation1392 m (4566 ft)
Average Yearly Precipitation300 cm/y (118 in/y)
Population235965
Rural Pop157265
Urban Pop78700
MDI1
Naming
Native nameGû Du̹kuzû Prairie
Pronunciation/gʊ/ /du̹ˈkuzʊ/
Direct Translation[pink] [detention]
TranslationPinkstay Prairie

The Gû Du̹kuzû Prairie (/gʊ/ /du̹ˈkuzʊ/ Pinkstay [pink] [detention]) is a subtropical prairie within the temperate rainforest of the Midlund Coast region. Gû Du̹kuzû Prairie is a relatively typical prairie for Midlund Coast, as well as Eyom as a whole.

Climate

The Gû Du̹kuzû Prairie has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 15°C (59°F). The Gû Du̹kuzû Prairie receives an average of 300 cm/y (118 in/y) of precipitation, most of which comes in the form of rain during the summer. The Gû Du̹kuzû Prairie covers an area of nearly 17244 km2 (10717 mi2), and an average elevation of 1392 m (4566 ft) above sea level.

Flora and Fauna

The Gû Du̹kuzû Prairie is home to a large number of different species with their population figures resting somewhat below average for a subtropical prairie, and the average number of species with their population figures matching the average for a subtropical prairie. The keystone species of Gû Du̹kuzû Prairie are as follows:




Monstrous Creatures

The Gû Du̹kuzû Prairie has an MDI of 1, which is nominally safer than the Homeland. The Gû Du̹kuzû Prairie, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Gû Du̹kuzû Prairie are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Gû Du̹kuzû Prairie is home to 235965 people. They break down into the following demographics: 53% Sylvin, 11% Goblins, 21% Gnolls, 5% Elf, 5% Elf, 3% Tanuki, and ~2% Other.

The Gû Du̹kuzû Prairie is's peoples are culturally Sylvanian, but have their local customs and traditions. Their shared values and traditions include harmony with nature and existing life and purging evil and expelling the wicked, as well as a unique autumn festival and a wine festival.

Sylvin

The Sylvin subculture native to the Gû Du̹kuzû Prairie are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on harmony with nature and existing life and seeking fortune in new places or new roles.

Goblin

The Goblin subculture native to the Gû Du̹kuzû Prairie are noticably either short and stocky or tall and slender. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on sharing wealth and goods with others and sharing wealth and goods with others.

Gnoll

The Gnoll subculture native to the Gû Du̹kuzû Prairie are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on honesty and truthfulness in speech and raw strength and personal prowess.

Elf

The Elf subculture native to the Gû Du̹kuzû Prairie are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on sharing wealth and goods with others and industry and the ability to work tirelessly.

Quenn

The Quenn subculture native to the Gû Du̹kuzû Prairie are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on magical prowess and occult ability and honesty and truthfulness in speech.

Tanuki

The Tanuki subculture native to the Gû Du̹kuzû Prairie are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on honesty and truthfulness in speech and submission to lawful authority.

Local Religion

The Gû Du̹kuzû Prairie is overseen by Potentate Zuher Lóegaine Feiassa, a god serving within Way of Ashlin, the region's principal religion. Approximately 28% of the population self-report as devout. The Gû Du̹kuzû Prairie is considered underserved by the divines despite shrines in all settled areas.

Settlements and Economy

Gû Du̹kuzû Prairie is noteworthy for its economic independence from Midlund Coast's export of Spirits. Gû Du̹kuzû Prairie is particularly renound for its furniture industry. It is also has a noteworthy musical instruments industry.

The Gû Du̹kuzû Prairie has an Imperial Development Index of 39. For the reference of Eyom's native peoples, a IDI of 39 means there are 39 locations within the Gû Du̹kuzû Prairie which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Gû Du̹kuzû Prairie is rated C1 by Eyom’s banks. Business ventures within the Gû Du̹kuzû Prairie are expected to return market rate at the lowest risk.



History

History

Points of Interest

POI