G̈g-ëka Forest

G̈g-ëka Forest

G̈g-ëka Forest
Example forest terrain
Area17229 km2 (10707 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation3078 m (10098 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population272249
Rural Pop147308
Urban Pop124941
MDI0
Naming
Native nameG̈g-ëka Forest
Pronunciation/ˈëka/
Direct Translation[Proper Noun (name of person)] [angle]
TranslationG̈g's Way Forest

The G̈g-ëka Forest (/ˈëka/ G̈g's Way [Proper Noun (name of person)] [angle]) is a temperate forest on the coast of the Flashpan region. G̈g-ëka Forest is a relatively typical forest for Flashpan, as well as Eyom as a whole.

Climate

The G̈g-ëka Forest has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 17°C (62°F). The G̈g-ëka Forest receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. The G̈g-ëka Forest covers an area of nearly 17229 km2 (10707 mi2), and an average elevation of 3078 m (10098 ft) above sea level.

Flora and Fauna

The G̈g-ëka Forest is home to a large number of different species with their population figures well below average for a temperate forest, and the average number of species with their population figures matching the average for a temperate forest. The keystone species of G̈g-ëka Forest are as follows:



Monstrous Creatures

The G̈g-ëka Forest has an MDI of 0, as such Imperial Assets are advised to relocate to safer zones. Insurance against monster attacks is not offered. Bounties for slain monsters are not provided via any formal arrangements, though imperial agents may provide this service at their discretion. Travelers are advised to avoid the G̈g-ëka Forest. If travel through the G̈g-ëka Forest cannot be avoided, travelers are advised to be heavily armed at all times, and travel by the most expedient route and method of transportation available.

The most common monstrous creatures within the G̈g-ëka Forest are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The G̈g-ëka Forest is home to 272249 people. They break down into the following demographics: 61% Sylvin, 12% Sylvin, 12% Gnolls, 6% Grey Elf, 6% Grey Elf, 1% Elf, and ~2% Other.

The G̈g-ëka Forest is's peoples are culturally Sylvanian, but have their local customs and traditions. Their shared values and traditions include dominating and possessing other people and personal indulgence and luxuriant pleasure, as well as a unique spirit festival and a sun festival.

Sylvin

The Sylvin subculture native to the G̈g-ëka Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on remembrance of the past and memorializing history and ascetic unworldliness and pious poverty.

Sylvian

The Sylvian subculture native to the G̈g-ëka Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on leadership and charisma in the group and personal development and limit-pushing.

Gnoll

The Gnoll subculture native to the G̈g-ëka Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on raw strength and personal prowess and personal sacrifice for one’s causes or purposes.

Grey Elf

The Grey Elf subculture native to the G̈g-ëka Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on industry and the ability to work tirelessly and raw strength and personal prowess.

Quenn

The Quenn subculture native to the G̈g-ëka Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and hardiness and endurance before woes.

Elf

The Elf subculture native to the G̈g-ëka Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on courage and valiance in danger and hardiness and endurance before woes.

Local Religion

The G̈g-ëka Forest is overseen by Potentate Neune Bacint Waliapus, a god serving within Pagan, the region's principal religion. Approximately 26% of the population self-report as devout. The G̈g-ëka Forest is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

G̈g-ëka Forest is noteworthy for its economic independence from Flashpan's export of Weapons. G̈g-ëka Forest is particularly renound for its rail industry. It is also has a noteworthy art industry.

The G̈g-ëka Forest has an Imperial Development Index of 30. For the reference of Eyom's native peoples, a IDI of 30 means there are 30 locations within the G̈g-ëka Forest which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Kus Hjeno̠z Steppe is rated I1 by Eyom’s banks. Business ventures within the Kus Hjeno̠z Steppe are expected to return above capitol at low risk.



History

History

Points of Interest

POI