People: Grey Elves

Grey Elves

Grey Elves are a modern mystery. Much of their origins, abilities, and history is unknown to modern science. We have compiled all confirmed information in the page below. More information on Grey Elves can be accessed on this page by inputting an authorization token below. This lock is required under law, as the validity of the information contained behind the lock is unknown. Scholars wishing to obtain an authorization token, contact the Institute for Scientific Illumination in Grovemont.

A grey elf.
A grey elf.
Another grey elf.
Another grey elf.

Grey Elves are a mysterious elvenoid people who hail from nowhere, yet can be found all across Eyom. In their case, found is a very apt word. Grey Elves appear out of thin air on nights with a perigean moon, at the very moment the moon has reached its zenith, Gray Elves will appear without fanfare in shallow pits within the deeper recesses of the forests. These pits may be natural caves, the burrows of larger animals, or open graves. Seemingly any crevice within the earth a Grey Elf can be made to fit into when curled knees-to-chest will do. The odds of any particular depression manifesting a Grey Elf is low, though as Eyom is quite large many appear each year.

There are enough Grey Elves in Eyom to form small cultures in most regions, but this has not happened. Grey Elves seem to prefer joining others rather than leading. At least in so far as creating culture and civilization. Instead, they assimilate into the places where they are found becoming productive members of the local community. In time they become entirly indistinguishable from locals in terms of behavior, modes of speech, and general culture. Once "naturalized" in this manner, Grey Elves do not change if they choose to move selswhere. It is as if they were born and raised in the locvation they were discovered, even though they manifest as adults.

Grey Elves are the closest known living elvenoids to the Z̚omans, based on scientific analysis of their natural magical abilities and comparisons to known Z̚oman capabilities. The margin is slim, however, with Iron and Wood elves being only a hairsbreadth behind. Biologically, Grey Elves are further from Z̚omans than other living elves, as they are notably mutated and seemingly universally implanted with construct components.

Personality

There are some traits common to Grey Elves which indicate they have some instinctive behaviors despite their seemingly automatic and natural assimilation.

When a Grey Elf first manifests, they are deep within a form of magical sleep which cannot be broken by anything save for the passage of time, or direct contact by a living organism. Once awakened, they are possess by a fit of madness and will scream, claw, strike, and bite, not in rage but in terror. This terror sate is so universally known that even young children know not to touch a sleeping Grey Elf and to find an adult who can safely subdue them.

This is necessary as weather they wake naturally or are touched the fit will occur, and should a Grey Elf not be naturalized, they will become a feral creature, stocking the woods and preying on anything they believe they can overcome and eat. There are many ways to calm or subdue the Elf while in this state, such that the specifics do not bear mentioning. However, once calmed, they will fall into a deep sleep which often lasts for days.

Upon awakening, the Grey Elf will have no memories of any kind other than the fundamental basics of operating their body. They can walk, eat, and find their own food and water, but cannot speak, will not recognize even as simple a danger as a brandished knife, and are in all ways as a child.

Grey Elves are conformists. They will adapt to those around them and emulate their behavior as children do. After a few months of this emulation those personality traits will become "baked" as the common folk say. Once baked, a Grey Elf's core personality traits are locked in and will not change, at least, not any faster than those of any other person. Due to this fact, most communities who are naturalizing a Grey Elf will decide what they could use an extra hand in, and ensure that the Grey Elf spends extended periods near their best people for that task.

The other universal behavior in Grey Elves is found in their apparent need to look at the moon. Grey Elves do not sleep, and consequently are always awake when the moon is at its Zenith. At this time, all Grey Elves will go outside (if recessionary) and spend several long moments staring at the moon. They can often be found crying during their moon gazing, but can never explain why as their emotional state does not change despite the tears.

Physical Description

Grey Elves are elvenoids. They have two arms, two legs, and a head, and are covered in smooth pale ashen grey skin (often with a bluish tinge). Their eyes are larger than that of other elves, and uniformly black in color while being quite reflective and glossy, like orbs of black jelly. Their ears are shorter than other elves, resembeling human ears with points rather than knife blades. Grey Elves have long straight white hair, a more slender and short build than the elven average, and notably more flexible.

Like all elvenoids Grey Elves have both male and female sexual organs, and appear outwardly to be female by humanoid standards. Unlike any other known lifeform, Grey Elves posses techno-arcane organs implanted within their bodies. Very few have the same artificial organs, and none who have the same ones have them connected in exactly the same way. Even in cases where a limb is replaced, this cannot be observed form the outside. Fortunately for the Grey Elves, their artificial hears, lungs, and even brains function exactly like that of other peoples, including requiring organic food to function and responding to disease, damage, and all other factors identically to normal tissues.

The amazing complexity and organic-mimicry of their artificial parts precludes them from being classified as half constructs. If you prick a Grey Elf in an artificial arm, she will bleed. And probably cry and wonder why you hurt her.

Relationships

Grey Elves are generally liked more than other elves. Their "common rarity" means everyone has heard of them and how they work. Eyom's universal belief that culture matters more than race ensures Grey Elves are treated like any member of their parent cultures. Yet they are shown a bit more favor and posativity than other people of that culture would be.

Of course, many people fear Grey Elves due to their origins. These fears usually manifest in avoidance, but occasionally escalate into violence.

Settlements

There are no known Grey Elf exclusive settlements. All majority Grey Elf settlements are built to the preferences of a nearby other people.

Alignment

Grey Elves do not appear to posess any particular moral or ethical inclinations. This is not to say they are immoral and care nothing for ethics. Rather there doesn't seem to be any general trend within their people as to what a Grey Elf prefers. They appear to take in values during their naturalization, and subconsciously meditate on them until each arrives at her own idea of how a person should be. From that point, that is how they will seek to behave unless persuaded otherwise.

Whatever belief system a Grey Elf adopts, it will defend fiercly and with astonishing level of logic, often getting down to the axiom level to defend or attack an idea. Interestingly, their minds and behavior change the moment any true dethronement of their philosophy occurs.

Adventurers

Grey Elves are common adventurers. They seem to enjoy travel, as well as physical danger. Most Grey Elves respond to being attacked by monsters with a smile and will talk of it later as an enjoyable struggle. To date, none have been able to explain this seemingly universal trait of Grey Elves.

What is known is they will spend their lives in periods of adventuring, and settled down life, simply for the love of it.

It is worth noting that one thing Grey Elves feel passionately about is the elimination of their feral kin. Reports of Feral Grey elves reaching civilized Grey Elves will usually result in all Grey Elves who have the time to assist assisting with the capture and extermination of the feral.

Racial Traits

Standard Racial Traits

Ability Score Racial Traits: Grey elves gain -2 Str, +2 Dex, and +2 Cha.
Type: Grey elves are fey.
Size: Grey elves are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Grey elves have a base speed of 30 feet.
Languages: Grey elves begin play speaking Common.
Energy Resistance: Grey elves have cold resistance 5 and fire resistance 5.
Deathless Spirit: Grey elves have resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
Camelion Skin: Grey elves can alter the color of their skin to work as optical camouflage. The effect isn't perfect, as it cannot conceal clothing or equipment, just the Elf herself. As the elf must thus be naked for this ability to work effectively, only small objects, weapons, and tools can be concealed using slight of hand while camouflaged. The camouflage isn't flawless and causes a slight distortion of the "background" which gets worse if the elf moves. For this purpose, a Grey Elf's optical camouflage grants a +10 bonus to stealth when stationary, and a +5 when moving.
Teleknesis: Grey Elves are telekinetic, and can manipulate a single object or creature weighing no more than 10 pounds per caracter level at a range of up to 10+CHA feet. A Grey Elf's telekinesis effectively functions as an additional limb, but grants no additional actions. A Grey Elf can thus use this ability to perform any action they would with their own hands. There is no bonus when using this ability to perform a skill check. However, any penalty which applies to the Grey Elf will not transfer to her telekinesis, allowing her to act as if she were not affected by any negative modifiers provided she can pass a DC 15 concentration check.
Magehunter: Grey elves have a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. Grey elves only gain this bonus against creatures that use spells, not against those that only use spell-like abilities.
Elemental Assault (Su): Once per day as a swift action, a grey elf can call on the elemental power lurking in her veins to shroud her arms in acid. Unarmed strikes with her elbows or hands (or attacks with weapons held in those hands) deal +1d6 points of acid damage. This lasts for 1 round per character level. The grey elf may end the effects of her elemental assault early as a free action.
Low-Light Vision: Grey elves can see twice as far as a race with normal vision in conditions of dim light.
Resurrection Vulnerability: A raise dead spell cast on a grey elf can destroy her (Will negates). Using the spell in this way does not require a material component.

Vital Statistics

The following are summaries of Tanuki's basic physical statistics.

Table: Grey Elf Random Starting Ages 

Adulthood 

Simple 

Moderate 

Complex 

2 years 

+1d4 months 

+1d6 months 

+1d8 months 

Table: Grey Elf Aging Effects 

 

Age Catagory

Middle Age

Old

Venerable

Maximum Age 

Female / Preserved

640 years 

880 years 

1200 years 

Unknown 

Females
  • At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 
  • At old age, −2 to Str, Dex, and Con; +2 to Int, Wis, and Cha. 
  • At venerable age, −3 to Str, Dex, and Con; +3 to Int, Wis, and Cha. 

Table: Grey Elf Random Height and Weight 

Gender 

Base Height 

Height Modifier 

Base Weight 

Weight Modifier 

Male 

5' 04" 

+1d6 

120 lb. 

+ 2d6 lb. 

Female 

4' 05" 

+2d6 

110 lb. 

+ 2d6 lb.