Kërǟd-zdu Forest

Kërǟd-zdu Forest

Kërǟd-zdu Forest
Example forest terrain
Area14092 km2 (8758 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation1706 m (5597 ft)
Average Yearly Precipitation294 cm/y (115 in/y)
Population443075
Rural Pop351285
Urban Pop91790
MDI2
Naming
Native nameKërǟd-zdu Forest
Pronunciation/ˈkɛraːd/ /zdu/
Direct Translation[compass] [supervisor]
TranslationPathfinder's Forest

The Kërǟd-zdu Forest (/ˈkɛraːd/ /zdu/ Pathfinder's [compass] [supervisor]) is a temperate forest within the temperate rainforest of the Stalfijord region. Kërǟd-zdu Forest is a relatively typical forest for Stalfijord, as well as Eyom as a whole.

Climate

The Kërǟd-zdu Forest has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 1°C (33°F). The Kërǟd-zdu Forest receives an average of 294 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Kërǟd-zdu Forest covers an area of nearly 14092 km2 (8758 mi2), and an average elevation of 1706 m (5597 ft) above sea level.

Flora and Fauna

The Kërǟd-zdu Forest is home to a modest number of species with their population figures well above average for a temperate forest, and the average number of species with their population figures matching the average for a temperate forest. The keystone species of Kërǟd-zdu Forest are as follows:




Monstrous Creatures

The Kërǟd-zdu Forest has an MDI of 2, putting it at a slightly greater risk of monster attacks than Imperial holdings. Monster insurance fees are therefore light, and bounties are moderate. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Kërǟd-zdu Forest are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Kërǟd-zdu Forest is home to 443075 people. They break down into the following demographics: 65% Wareneese, 19% Goblins, 1% Gnolls, 6% Gnolls, 6% Tanuki, 1% Tanuki, and ~2% Other.

The Kërǟd-zdu Forest is's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include remembrance of the past and memorializing history and magical prowess and occult ability, as well as a unique folk festival and a history festival.

Wareneese

The Wareneese subculture native to the Kërǟd-zdu Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on membership in an elite bloodline or caste and exploring the unknown and discovering secrets.

Goblin

The Goblin subculture native to the Kërǟd-zdu Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on sexual license and wantonness and unity and elimination of group differences.

Gnoll

The Gnoll subculture native to the Kërǟd-zdu Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on cunning and the ability to trick others and personal indulgence and luxuriant pleasure.

Quenn

The Quenn subculture native to the Kërǟd-zdu Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and conquest and domination of others.

Tanuki

The Tanuki subculture native to the Kërǟd-zdu Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on seeking fortune in new places or new roles and raw strength and personal prowess.

Tanuki

The Tanuki subculture native to the Kërǟd-zdu Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on ascetic unworldliness and pious poverty and submission to lawful authority.

Local Religion

The Kërǟd-zdu Forest is overseen by Potentate Arnir Mapetoll Aine, a god serving within Way of Ashlin, the region's principal religion. Approximately 57% of the population self-report as devout. The Kërǟd-zdu Forest is considered underserved by the divines despite shrines in all settled areas.

Settlements and Economy

Kërǟd-zdu Forest's economy is not reliant on Stalfijord's export of Ice. Kërǟd-zdu Forest is particularly renound for its legal industry. It is also has a noteworthy agriculture industry. Most notably, the region has a distinct specilization in

The Kërǟd-zdu Forest has an Imperial Development Index of 41. For the reference of Eyom's native peoples, a IDI of 41 means there are 41 locations within the Kërǟd-zdu Forest which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Kërǟd-zdu Forest is rated C1 by Eyom’s banks. Business ventures within the Kërǟd-zdu Forest are expected to return market rate at the lowest risk.



History

History

Points of Interest

POI