The Mev-kuq Forest (/mev/ /cuq/ Wandervale [luggage; baggage] [joke; humor]) is a subtropical forest within the temperate deciduous forest of the Baymoulth region. Mev-kuq Forest is a relatively typical forest for Baymoulth, as well as Eyom as a whole.
The Mev-kuq Forest has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). The Mev-kuq Forest receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. The Mev-kuq Forest covers an area of nearly 13869 km2 (8619 mi2), and an average elevation of 3097 m (10160 ft) above sea level.
The Mev-kuq Forest is home to the average number of species with their population figures resting somewhat below average for a subtropical forest, and the average number of species with their population figures well above average for a subtropical forest. The keystone species of Mev-kuq Forest are as follows:
The Mev-kuq Forest has an MDI of 1, which is nominally safer than the Homeland. The Mev-kuq Forest, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.
The most common monstrous creatures within the Mev-kuq Forest are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Mev-kuq Forest is home to 294627 people. They break down into the following demographics: 62% Tauric, 19% Iron Elves, 4% Fae, 8% Elf, 5% Imperial, and ~2% Other.
The Mev-kuq Forest is's peoples are culturally Tauric, but have their local customs and traditions. Their shared values and traditions include piety and devotion to the gods and submission to lawful authority, as well as a unique relic festival and a summer festival.
The Tauric subculture native to the Mev-kuq Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on scheming subtly against enemies or rivals and vengeance and execution of just vendettas.
The Iron Elf subculture native to the Mev-kuq Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on eloquence and social expertise and scheming subtly against enemies or rivals.
The Fae subculture native to the Mev-kuq Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on sexual license and wantonness and prosperity and accruing material wealth.
The Elf subculture native to the Mev-kuq Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and vengeance and execution of just vendettas.
The Imperial subculture native to the Mev-kuq Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on personal indulgence and luxuriant pleasure and humanistic reason and “rational” religion.
The Mev-kuq Forest is overseen by Potentate Teanke Androdi Kepheus, a god serving within Therilism, the region's principal religion. Approximately 58% of the population self-report as devout. The Mev-kuq Forest is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Mev-kuq Forest has an Imperial Development Index of 33. For the reference of Eyom's native peoples, a IDI of 33 means there are 33 locations within the Mev-kuq Forest which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Mev-kuq Forest is rated C2 by Eyom’s banks. Business ventures within the Mev-kuq Forest are expected to return market rate with some volatility.
History
POI