Rootwater Woods

Rootwater Woods

Rootwater Woods
Example woods terrain
Area10219 km2 (6351 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation14235 m (3753 ft)
Average Yearly Precipitation67 cm/y (26 in/y)
Population321795
Rural Pop230541
Urban Pop230541
MDI51
Naming
Native nameRootwater Woods
Pronunciationrootwater /wʊdz/
Direct Translation[Translation Unavailable]
TranslationRootwater Woods

The Rootwater Woods (rootwater /wʊdz/ Rootwater [Translation Unavailable]) are a group of subtropical woods on the coast of the Highpeaks region. Rootwater Woods are a relatively typical woods for Highpeaks, as well as Eyom as a whole.

Climate

The Rootwater Woods has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 27°C (80°F). The Rootwater Woods receives an average of 67 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. The Rootwater Woods covers an area of nearly 10219 km2 (6351 mi2), and an average elevation of 14235 m (3753 ft) above sea level.

Flora and Fauna

The Rootwater Woods are home to the average number of species with their population figures matching the average for a subtropical woods, and the average number of species with their population figures matching the average for a subtropical woods. The keystone species of Rootwater Woods are as follows:



Monstrous Creatures

The Rootwater Woods has an MDI of 51, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Rootwater Woods is not advised. If travel through the Rootwater Woods cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.

The most common monstrous creatures within the Rootwater Woods are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Rootwater Woods are home to 230541 people. They break down into the following demographics: 56% Grey Elf, 22% Gnolls, 7% Iron Elves, 7% Kobold, 6% Kobold, and ~2% Other.

The Rootwater Woods are's peoples are culturally Z̚oman, but have their local customs and traditions. Their shared values and traditions include sexual license and wantonness and ascetic unworldliness and pious poverty, as well as a unique religious festival and a storytelling festival.

Grey Elf

The Grey Elf subculture native to the Rootwater Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on beauty and seductive charm and seeking fortune in new places or new roles.

Gnoll

The Gnoll subculture native to the Rootwater Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on sexual license and wantonness and cunning and the ability to trick others.

Iron Elf

The Iron Elf subculture native to the Rootwater Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on remembrance of the past and memorializing history and leadership and charisma in the group.

Kobold

The Kobold subculture native to the Rootwater Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on industry and the ability to work tirelessly and personal development and limit-pushing.

Kobold

The Kobold subculture native to the Rootwater Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on honesty and truthfulness in speech and hardiness and endurance before woes.

Local Religion

The Rootwater Woods are overseen by Potentate Ghora Galthentus Bric, a god serving within Fawresm, the region's principal religion. Approximately 52% of the population self-report as devout. The Rootwater Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Rootwater Woods is a negative return economy zone at this time. It has an abundence of Elemental Crystals, though infrastructure to this region of Highpeaks is not developed enough to support any major local industry.

The Rootwater Woods has an Imperial Development Index of 1. For the reference of Eyom's native peoples, a IDI of 1 means there are 1 locations within the Rootwater Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Rootwater Woods is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI