Whuf-mæ̈f Brushlands

Whuf-mæ̈f Brushlands

Whuf-mæ̈f Brushlands
Example brushland terrain
Area21595 km2 (13421 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3650 m (11975 ft)
Average Yearly Precipitation295 cm/y (116 in/y)
Population210153
Rural Pop196263
Urban Pop13890
MDI1
Naming
Native nameWhuf-mæ̈f Brushlands
Pronunciation/whuf/ /mæ̝f/
Direct Translation[loud; noisy] [plot]
TranslationThunderacre Brushlands

The Whuf-mæ̈f Brushlands (/whuf/ /mæ̝f/ Thunderacre [loud; noisy] [plot]) are a group of subtropical brushland on the coast of the Marshreach region. Whuf-mæ̈f Brushlands are a relatively typical brushland for Marshreach, as well as Eyom as a whole.

Climate

The Whuf-mæ̈f Brushlands has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). The Whuf-mæ̈f Brushlands receives an average of 295 cm/y (116 in/y) of precipitation, most of which comes in the form of rain during the summer. The Whuf-mæ̈f Brushlands covers an area of nearly 21595 km2 (13421 mi2), and an average elevation of 3650 m (11975 ft) above sea level.

Flora and Fauna

The Whuf-mæ̈f Brushlands are home to a large number of different species with their population figures well below average for a subtropical brushland, and a large number of different species with their population figures well below average for a subtropical brushland. The keystone species of Whuf-mæ̈f Brushlands are as follows:



Monstrous Creatures

The Whuf-mæ̈f Brushlands has an MDI of 1, which is nominally safer than the Homeland. The Whuf-mæ̈f Brushlands, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Whuf-mæ̈f Brushlands are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Whuf-mæ̈f Brushlands are home to 210153 people. They break down into the following demographics: 53% Tauric, 22% Dwarves, 10% Goblins, 9% Kobold, 4% Tanuki, and ~2% Other.

The Whuf-mæ̈f Brushlands are's peoples are culturally Tauric, but have their local customs and traditions. Their shared values and traditions include submission to lawful authority and justice and fairness between people, as well as a unique music festival and a theater festival.

Tauric

The Tauric subculture native to the Whuf-mæ̈f Brushlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on courage and valiance in danger and personal development and limit-pushing.

Dwarf

The Dwarf subculture native to the Whuf-mæ̈f Brushlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on magical prowess and occult ability and vengeance and execution of just vendettas.

Goblin

The Goblin subculture native to the Whuf-mæ̈f Brushlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and personal sacrifice for one’s causes or purposes.

Kobold

The Kobold subculture native to the Whuf-mæ̈f Brushlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on building things in service of their posterity and leadership and charisma in the group.

Tanuki

The Tanuki subculture native to the Whuf-mæ̈f Brushlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on sexual license and wantonness and ethnic purity of blood and culture.

Local Religion

The Whuf-mæ̈f Brushlands are overseen by Potentate Nidite Alkyonchus Iaponw, a god serving within Covenant of Irus, the region's principal religion. Approximately 10% of the population self-report as devout. The Whuf-mæ̈f Brushlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Whuf-mæ̈f Brushlands has its economic roots in Marshreach's export of Sugar, but has developed its own legal industry, which has a marked impact on the local regional economy.

The Whuf-mæ̈f Brushlands has an Imperial Development Index of 23. For the reference of Eyom's native peoples, a IDI of 23 means there are 23 locations within the Whuf-mæ̈f Brushlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Whuf-mæ̈f Brushlands is rated I1 by Eyom’s banks. Business ventures within the Whuf-mæ̈f Brushlands are expected to return above capitol at low risk.



History

History

Points of Interest

POI