The Èq Wæzǐ Woodlands (/ɤq/ /ˈwæzɪ/ Bleachtrade [blonde] [dealer]) are a group of subtropical woodland within the temperate rainforest of the Hearthcoast region. Èq Wæzǐ Woodlands are a relatively typical woodland for Hearthcoast, as well as Eyom as a whole.
The Èq Wæzǐ Woodlands has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). The Èq Wæzǐ Woodlands receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. The Èq Wæzǐ Woodlands covers an area of nearly 20780 km2 (12914 mi2), and an average elevation of 1324 m (4343 ft) above sea level.
The Èq Wæzǐ Woodlands are home to a large number of different species with their population figures well below average for a subtropical woodland, and a large number of different species with their population figures resting somewhat below average for a subtropical woodland. The keystone species of Èq Wæzǐ Woodlands are as follows:
The Èq Wæzǐ Woodlands has an MDI of 1, which is nominally safer than the Homeland. The Èq Wæzǐ Woodlands, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.
The most common monstrous creatures within the Èq Wæzǐ Woodlands are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Èq Wæzǐ Woodlands are home to 1019607 people. They break down into the following demographics: 68% Tauric, 16% Dwarves, 1% Fae, 7% Grey Elf, 6% Kobold, and ~2% Other.
The Èq Wæzǐ Woodlands are's peoples are culturally Tauric, but have their local customs and traditions. Their shared values and traditions include personal sacrifice for one’s causes or purposes and sexual license and wantonness, as well as a unique spring festival and a science festival.
The Tauric subculture native to the Èq Wæzǐ Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on vengeance and execution of just vendettas and raw strength and personal prowess.
The Dwarf subculture native to the Èq Wæzǐ Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on sexual license and wantonness and hardiness and endurance before woes.
The Fae subculture native to the Èq Wæzǐ Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on remembrance of the past and memorializing history and exploring the unknown and discovering secrets.
The Grey Elf subculture native to the Èq Wæzǐ Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on submission to lawful authority and personal sacrifice for one’s causes or purposes.
The Kobold subculture native to the Èq Wæzǐ Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on societal or ethnic superiority over all outsiders and excellence in one’s profession or trade.
The Èq Wæzǐ Woodlands are overseen by Potentate Eher Ælriapoll Simonawn, a god serving within Covenant of Irus, the region's principal religion. Approximately 21% of the population self-report as devout. The Èq Wæzǐ Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Èq Wæzǐ Woodlands has an Imperial Development Index of 22. For the reference of Eyom's native peoples, a IDI of 22 means there are 22 locations within the Èq Wæzǐ Woodlands which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Èq Wæzǐ Woodlands is rated I1 by Eyom’s banks. Business ventures within the Èq Wæzǐ Woodlands are expected to return above capitol at low risk.
History
POI