Jĭorpab Zul Sær Meadows

Jĭorpab Zul Sær Meadows

Jĭorpab Zul Sær Meadows
Example meadow terrain
Area11986 km2 (7449 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4411 m (14471 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population193920
Rural Pop102026
Urban Pop91894
MDI1
Naming
Native nameJĭorpab Zul Sær Meadows
Pronunciation/ˈʤorpab/ /zul sær/
Direct Translation[necessary] [hurricane]
TranslationCleansing Winds Meadows

The Jĭorpab Zul Sær Meadows (/ˈʤorpab/ /zul sær/ Cleansing Winds [necessary] [hurricane]) are a group of subtropical meadow within the taiga of the Iron Coast region. Jĭorpab Zul Sær Meadows are a relatively typical meadow for Iron Coast, as well as Eyom as a whole.

Climate

The Jĭorpab Zul Sær Meadows has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). The Jĭorpab Zul Sær Meadows receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. The Jĭorpab Zul Sær Meadows covers an area of nearly 11986 km2 (7449 mi2), and an average elevation of 4411 m (14471 ft) above sea level.

Flora and Fauna

The Jĭorpab Zul Sær Meadows are home to the average number of species with their population figures matching the average for a subtropical meadow, and a large number of different species with their population figures matching the average for a subtropical meadow. The keystone species of Jĭorpab Zul Sær Meadows are as follows:




Monstrous Creatures

The Jĭorpab Zul Sær Meadows has an MDI of 1, which is nominally safer than the Homeland. The Jĭorpab Zul Sær Meadows, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Jĭorpab Zul Sær Meadows are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Jĭorpab Zul Sær Meadows are home to 193920 people. They break down into the following demographics: 50% Iron Elves, 18% Taurans, 17% Taurans, 5% Elf, 5% Grey Elf, 3% Kobold, and ~2% Other.

The Jĭorpab Zul Sær Meadows are's peoples are culturally Z̚oman, but have their local customs and traditions. Their shared values and traditions include courage and valiance in danger and piety and devotion to the gods, as well as a unique folk festival and a spirit festival.

Iron Elf

The Iron Elf subculture native to the Jĭorpab Zul Sær Meadows are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on raw strength and personal prowess and conquest and domination of others.

Tauran

The Tauran subculture native to the Jĭorpab Zul Sær Meadows are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on personal development and limit-pushing and aesthetic beauty in material goods and architecture.

Tauran

The Tauran subculture native to the Jĭorpab Zul Sær Meadows are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on industry and the ability to work tirelessly and discipline and obedience to the law.

Elf

The Elf subculture native to the Jĭorpab Zul Sær Meadows are noticably either short and stocky or tall and slender. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and personal sacrifice for one’s causes or purposes.

Grey Elf

The Grey Elf subculture native to the Jĭorpab Zul Sær Meadows are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on restoring some real or imagined glorious past and building things in service of their posterity.

Kobold

The Kobold subculture native to the Jĭorpab Zul Sær Meadows are noticably either short and stocky or tall and slender. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on ascetic unworldliness and pious poverty and personal indulgence and luxuriant pleasure.

Local Religion

The Jĭorpab Zul Sær Meadows are overseen by Potentate Ynos Hyacine Muireann, a god serving within Tol's Children, the region's principal religion. Approximately 11% of the population self-report as devout. The Jĭorpab Zul Sær Meadows is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Jĭorpab Zul Sær Meadows is noteworthy for its economic independence from Iron Coast's export of Industrial Goods. Jĭorpab Zul Sær Meadows is particularly renound for its machines industry. It is also has a noteworthy archeology industry.

The Jĭorpab Zul Sær Meadows has an Imperial Development Index of 33. For the reference of Eyom's native peoples, a IDI of 33 means there are 33 locations within the Jĭorpab Zul Sær Meadows which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Jĭorpab Zul Sær Meadows is rated C2 by Eyom’s banks. Business ventures within the Jĭorpab Zul Sær Meadows are expected to return market rate with some volatility.



History

History

Points of Interest

POI