Lulf Zul Sær Woods

Lulf Zul Sær Woods

Lulf Zul Sær Woods
Example woods terrain
Area11675 km2 (7256 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation4117 m (13507 ft)
Average Yearly Precipitation134 cm/y (52 in/y)
Population394471
Rural Pop318319
Urban Pop76152
MDI10
Naming
Native nameLulf Zul Sær Woods
Pronunciation/lulf/ /zul sær/
Direct Translation[coral] [hurricane]
TranslationColorwind Woods

The Lulf Zul Sær Woods (/lulf/ /zul sær/ Colorwind [coral] [hurricane]) are a group of subtropical woods on the coast of the Hearthcoast region. Lulf Zul Sær Woods are a relatively typical woods for Hearthcoast, as well as Eyom as a whole.

Climate

The Lulf Zul Sær Woods has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). The Lulf Zul Sær Woods receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. The Lulf Zul Sær Woods covers an area of nearly 11675 km2 (7256 mi2), and an average elevation of 4117 m (13507 ft) above sea level.

Flora and Fauna

The Lulf Zul Sær Woods are home to a large number of different species with their population figures matching the average for a subtropical woods, and a modest number of species with their population figures well below average for a subtropical woods. The keystone species of Lulf Zul Sær Woods are as follows:



Monstrous Creatures

The Lulf Zul Sær Woods has an MDI of 10, as such it has been classified as Hazardous by Imperial insurance adjusters. Monster insurance fees are set to deter civilian settlement, bounty payouts are correspondingly lucrative. Travelers are advised to go heavily armed and travel strictly by established routes. If travel requires leaving an established route, the services of a local guide and mercenaries are highly recommended.

The most common monstrous creatures within the Lulf Zul Sær Woods are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Lulf Zul Sær Woods are home to 394471 people. They break down into the following demographics: 62% Tauric, 19% Kitsune, 4% Fae, 5% Imperial, 7% Tanuki, 1% Tanuki, and ~2% Other.

The Lulf Zul Sær Woods are's peoples are culturally Tauranian, but have their local customs and traditions. Their shared values and traditions include exploring the unknown and discovering secrets and societal or ethnic superiority over all outsiders, as well as a unique spring festival and a literary festival.

Tauric

The Tauric subculture native to the Lulf Zul Sær Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on honesty and truthfulness in speech and sexual license and wantonness.

Kitsune

The Kitsune subculture native to the Lulf Zul Sær Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on restoring some real or imagined glorious past and ethnic purity of blood and culture.

Fae

The Fae subculture native to the Lulf Zul Sær Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on aesthetic beauty in material goods and architecture and aesthetic beauty in material goods and architecture.

Imperial

The Imperial subculture native to the Lulf Zul Sær Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on sexual license and wantonness and submission to the collective will or culture.

Tanuki

The Tanuki subculture native to the Lulf Zul Sær Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on remembrance of the past and memorializing history and remembrance of the past and memorializing history.

Tanuki

The Tanuki subculture native to the Lulf Zul Sær Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on purging evil and expelling the wicked and ethnic purity of blood and culture.

Local Religion

The Lulf Zul Sær Woods are overseen by Potentate Krea Ælrenopto Æþelwulfwig, a god serving within Labdsism, the region's principal religion. Approximately 42% of the population self-report as devout. The Lulf Zul Sær Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Lulf Zul Sær Woods is a negative return economy zone at this time. It has an abundence of Fish, though infrastructure to this region of Hearthcoast is not developed enough to support any major local industry.

The Lulf Zul Sær Woods has an Imperial Development Index of 4. For the reference of Eyom's native peoples, a IDI of 4 means there are 4 locations within the Lulf Zul Sær Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Lulf Zul Sær Woods is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI