The Vǐk Qisijĭ Qumă Woods (/vɪc/ /ˈqisiʤ ˈqumə̝/ Eventalley [local] [census]) are a group of temperate woods within the wetland of the Iron Coast region. Vǐk Qisijĭ Qumă Woods are a relatively typical woods for Iron Coast, as well as Eyom as a whole.
The Vǐk Qisijĭ Qumă Woods has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). The Vǐk Qisijĭ Qumă Woods receives an average of 224 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. The Vǐk Qisijĭ Qumă Woods covers an area of nearly 24115 km2 (14987 mi2), and an average elevation of 3658 m (12001 ft) above sea level.
The Vǐk Qisijĭ Qumă Woods are home to a modest number of species with their population figures typically above average for a temperate woods, and the average number of species with their population figures resting somewhat below average for a temperate woods. The keystone species of Vǐk Qisijĭ Qumă Woods are as follows:
The Vǐk Qisijĭ Qumă Woods has an MDI of 1, which is nominally safer than the Homeland. The Vǐk Qisijĭ Qumă Woods, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.
The most common monstrous creatures within the Vǐk Qisijĭ Qumă Woods are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Vǐk Qisijĭ Qumă Woods are home to 274103 people. They break down into the following demographics: 60% Iron Elves, 21% Goblins, 4% Gnolls, 7% Kobold, 6% Kobold, and ~2% Other.
The Vǐk Qisijĭ Qumă Woods are's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include honesty and truthfulness in speech and eloquence and social expertise, as well as a unique harvest festival and a winter festival.
The Iron Elf subculture native to the Vǐk Qisijĭ Qumă Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on personal indulgence and luxuriant pleasure and building things in service of their posterity.
The Goblin subculture native to the Vǐk Qisijĭ Qumă Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on unity and elimination of group differences and purging evil and expelling the wicked.
The Gnoll subculture native to the Vǐk Qisijĭ Qumă Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on honor and maintaining one’s integrity and ethnic purity of blood and culture.
The Kobold subculture native to the Vǐk Qisijĭ Qumă Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on humanistic reason and “rational” religion and zealous guardianship of their own land or holy sit.
The Quenn subculture native to the Vǐk Qisijĭ Qumă Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on vengeance and execution of just vendettas and seeking fortune in new places or new roles.
The Vǐk Qisijĭ Qumă Woods are overseen by Potentate Thushena Eadwintus Alectorawn, a god serving within Way of Ashlin, the region's principal religion. Approximately 29% of the population self-report as devout. The Vǐk Qisijĭ Qumă Woods is considered underserved by the divines despite shrines in all settled areas.
The Vǐk Qisijĭ Qumă Woods has an Imperial Development Index of 41. For the reference of Eyom's native peoples, a IDI of 41 means there are 41 locations within the Vǐk Qisijĭ Qumă Woods which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Vǐk Qisijĭ Qumă Woods is rated C1 by Eyom’s banks. Business ventures within the Vǐk Qisijĭ Qumă Woods are expected to return market rate at the lowest risk.
History
POI