Wăkh Jĭìthu Forest

Wăkh Jĭìthu Forest

Wăkh Jĭìthu Forest
Example forest terrain
Area22111 km2 (13742 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5748 m (18858 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population752418
Rural Pop602857
Urban Pop149561
MDI1
Naming
Native nameWăkh Jĭìthu Forest
Pronunciation/wə̝x/ /ˈʤɨthu/
Direct Translation[loose; easy] [stalemate]
TranslationTwo Bottoms Forest

The Wăkh Jĭìthu Forest (/wə̝x/ /ˈʤɨthu/ Two Bottoms [loose; easy] [stalemate]) is a subtropical forest on the coast of the Galloping Plains region. Wăkh Jĭìthu Forest is a relatively typical forest for Galloping Plains, as well as Eyom as a whole.

Climate

The Wăkh Jĭìthu Forest has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 22°C (71°F). The Wăkh Jĭìthu Forest receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. The Wăkh Jĭìthu Forest covers an area of nearly 22111 km2 (13742 mi2), and an average elevation of 5748 m (18858 ft) above sea level.

Flora and Fauna

The Wăkh Jĭìthu Forest is home to a large number of different species with their population figures matching the average for a subtropical forest, and a modest number of species with their population figures typically above average for a subtropical forest. The keystone species of Wăkh Jĭìthu Forest are as follows:



Monstrous Creatures

The Wăkh Jĭìthu Forest has an MDI of 1, which is nominally safer than the Homeland. The Wăkh Jĭìthu Forest, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Wăkh Jĭìthu Forest are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Wăkh Jĭìthu Forest is home to 752418 people. They break down into the following demographics: 62% Tauric, 19% Tauric, 4% Dwarves, 5% Kobold, 5% Grey Elf, 3% Grey Elf, and ~2% Other.

The Wăkh Jĭìthu Forest is's peoples are culturally Tauranian, but have their local customs and traditions. Their shared values and traditions include justice and fairness between people and personal indulgence and luxuriant pleasure, as well as a unique spring festival and a storytelling festival.

Tauric

The Tauric subculture native to the Wăkh Jĭìthu Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on personal development and limit-pushing and piety and devotion to the gods.

Sylvian

The Sylvian subculture native to the Wăkh Jĭìthu Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on prosperity and accruing material wealth and discipline and obedience to the law.

Dwarf

The Dwarf subculture native to the Wăkh Jĭìthu Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on conquest and domination of others and dominating and possessing other people.

Kobold

The Kobold subculture native to the Wăkh Jĭìthu Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on ascetic unworldliness and pious poverty and subtlety and indirectness of action.

Grey Elf

The Grey Elf subculture native to the Wăkh Jĭìthu Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on remembrance of the past and memorializing history and remembrance of the past and memorializing history.

Grey Elf

The Grey Elf subculture native to the Wăkh Jĭìthu Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on cunning and the ability to trick others and sexual license and wantonness.

Local Religion

The Wăkh Jĭìthu Forest is overseen by Potentate Dydohr Bacinn Galo, a god serving within Covenant of Irus, the region's principal religion. Approximately 17% of the population self-report as devout. The Wăkh Jĭìthu Forest is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Wăkh Jĭìthu Forest is noteworthy for its economic independence from Galloping Plains's export of Ranch Products. Wăkh Jĭìthu Forest is particularly renound for its agriculture industry. It is also has a noteworthy cement industry.

The Wăkh Jĭìthu Forest has an Imperial Development Index of 27. For the reference of Eyom's native peoples, a IDI of 27 means there are 27 locations within the Wăkh Jĭìthu Forest which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Wăkh Jĭìthu Forest is rated I1 by Eyom’s banks. Business ventures within the Wăkh Jĭìthu Forest are expected to return above capitol at low risk.



History

History

Points of Interest

POI