The Bārvaq Forest (/bəˑr/ /vaq/ Enraging [grade] [angry; mad]) is a subtropical forest within the wetland of the Endless Peaks region. Bārvaq Forest is a relatively typical forest for Endless Peaks, as well as Eyom as a whole.
The Bārvaq Forest has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 4°C (39°F). The Bārvaq Forest receives an average of 209 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. The Bārvaq Forest covers an area of nearly 15930 km2 (9900 mi2), and an average elevation of 3408 m (11181 ft) above sea level.
The Bārvaq Forest is home to a large number of different species with their population figures matching the average for a subtropical forest, and a modest number of species with their population figures well below average for a subtropical forest. The keystone species of Bārvaq Forest are as follows:
The Bārvaq Forest has an MDI of 1, which is nominally safer than the Homeland. The Bārvaq Forest, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.
The most common monstrous creatures within the Bārvaq Forest are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Bārvaq Forest is home to 245956 people. They break down into the following demographics: 68% Gnolls, 17% Goblins, 7% Tanuki, 5% Kobold, 1% Grey Elf, and ~2% Other.
The Bārvaq Forest is's peoples are culturally Gnollish, but have their local customs and traditions. Their shared values and traditions include subtlety and indirectness of action and prosperity and accruing material wealth, as well as a unique fire festival and a comedy festival.
The Gnoll subculture native to the Bārvaq Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on building things in service of their posterity and magical prowess and occult ability.
The Goblin subculture native to the Bārvaq Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on vengeance and execution of just vendettas and justice and fairness between people.
The Tanuki subculture native to the Bārvaq Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on personal development and limit-pushing and seeking fortune in new places or new roles.
The Kobold subculture native to the Bārvaq Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on justice and fairness between people and personal sacrifice for one’s causes or purposes.
The Grey Elf subculture native to the Bārvaq Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on seeking fortune in new places or new roles and honor and maintaining one’s integrity.
The Bārvaq Forest is overseen by Potentate Eher Perseus Iapon, a god serving within Way of Ashlin, the region's principal religion. Approximately 21% of the population self-report as devout. The Bārvaq Forest is considered underserved by the divines despite shrines in all settled areas.
The Bārvaq Forest has an Imperial Development Index of 33. For the reference of Eyom's native peoples, a IDI of 33 means there are 33 locations within the Bārvaq Forest which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Bārvaq Forest is rated C2 by Eyom’s banks. Business ventures within the Bārvaq Forest are expected to return market rate with some volatility.
History
POI