Fairchild Meadows

Fairchild Meadows

Fairchild Meadows
Example meadow terrain
Area17290 km2 (10745 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation6994 m (-20003 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population129587
Rural Pop128485
Urban Pop1102
MDI10
Naming
Native nameFairchild Meadows
Pronunciation/ˈfɛrˌʧaɪld/ /ˈmɛˌdoʊz/
Direct Translation[Translation Unavailable]
TranslationFairchild Meadows

The Fairchild Meadows (/ˈfɛrˌʧaɪld/ /ˈmɛˌdoʊz/ Fairchild [Translation Unavailable]) are a group of subtropical meadow on the coast of the Pressingstone region. Fairchild Meadows are a relatively typical meadow for Pressingstone, as well as Eyom as a whole.

Climate

The Fairchild Meadows has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). The Fairchild Meadows receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. The Fairchild Meadows covers an area of nearly 17290 km2 (10745 mi2), and an average elevation of 6994 m (-20003 ft) above sea level.

Flora and Fauna

The Fairchild Meadows are home to the average number of species with their population figures typically above average for a subtropical meadow, and the average number of species with their population figures resting somewhat below average for a subtropical meadow. The keystone species of Fairchild Meadows are as follows:



Monstrous Creatures

The Fairchild Meadows has an MDI of 10, as such it has been classified as Hazardous by Imperial insurance adjusters. Monster insurance fees are set to deter civilian settlement, bounty payouts are correspondingly lucrative. Travelers are advised to go heavily armed and travel strictly by established routes. If travel requires leaving an established route, the services of a local guide and mercenaries are highly recommended.

The most common monstrous creatures within the Fairchild Meadows are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Fairchild Meadows are home to 129587 people. They break down into the following demographics: 51% Grey Elf, 11% Grey Elf, 14% Kitsune, 9% Kitsune, 8% Kitsune, 5% Imperial, and ~2% Other.

The Fairchild Meadows are's peoples are culturally Z̚oman, but have their local customs and traditions. Their shared values and traditions include individual rights and freedom of action and remembrance of the past and memorializing history, as well as a unique winter festival and a religious festival.

Grey Elf

The Grey Elf subculture native to the Fairchild Meadows are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on leadership and charisma in the group and personal development and limit-pushing.

Sylvian

The Sylvian subculture native to the Fairchild Meadows are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on personal indulgence and luxuriant pleasure and humanistic reason and “rational” religion.

Kitsune

The Kitsune subculture native to the Fairchild Meadows are noticably same height and weight as the neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on filial devotion to family and parents and social progress toward some eventual utopia.

Sylvian

The Sylvian subculture native to the Fairchild Meadows are noticably either short and stocky or tall and slender. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on eloquence and social expertise and hardiness and endurance before woes.

Quenn

The Quenn subculture native to the Fairchild Meadows are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on membership in an elite bloodline or caste and individual rights and freedom of action.

Imperial

The Imperial subculture native to the Fairchild Meadows are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Grey Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on societal or ethnic superiority over all outsiders and ascetic unworldliness and pious poverty.

Local Religion

The Fairchild Meadows are overseen by Potentate Cidgyn Nothniu Phinawydald, a god serving within Covenant of Irus, the region's principal religion. Approximately 47% of the population self-report as devout. The Fairchild Meadows is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Fairchild Meadows is predominantly economicly reiant on Pressingstone's export of Plant Oils, and has no outstanding industries byond what is required for its role in that process.

The Fairchild Meadows has an Imperial Development Index of 6. For the reference of Eyom's native peoples, a IDI of 6 means there are 6 locations within the Fairchild Meadows which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Fairchild Meadows is rated M1 by Eyom’s banks. Business ventures within the Fairchild Meadows are not expected to return value in yearly terms.



History

History

Points of Interest

POI