Ikæ̈-miv Woodlands

Ikæ̈-miv Woodlands

Ikæ̈-miv Woodlands
Example woodland terrain
Area19680 km2 (12231 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5819 m (19091 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population535867
Rural Pop511858
Urban Pop24009
MDI7
Naming
Native nameIkæ̈-miv Woodlands
Pronunciation/iˈkæ̝/ /miv/
Direct Translation[technological] [situation (circumstances; context)]
TranslationWorkshop Woodlands

The Ikæ̈-miv Woodlands (/iˈkæ̝/ /miv/ Workshop [technological] [situation (circumstances; context)]) are a group of temperate woodland on the coast of the Palebay region. The Ikæ̈-miv Woodlands are well known for being largely barren of plant life.

Climate

The Ikæ̈-miv Woodlands has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). The Ikæ̈-miv Woodlands receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. The Ikæ̈-miv Woodlands covers an area of nearly 19680 km2 (12231 mi2), and an average elevation of 5819 m (19091 ft) above sea level.

Flora and Fauna

The Ikæ̈-miv Woodlands are home to the average number of species with their population figures resting somewhat below average for a temperate woodland, and a modest number of species with their population figures far below average for a temperate woodland. The keystone species of Ikæ̈-miv Woodlands are as follows:



Monstrous Creatures

The Ikæ̈-miv Woodlands has an MDI of 7, as such it has been classified as Hazardous by Imperial insurance adjusters. Monster insurance fees are set to deter civilian settlement, bounty payouts are correspondingly lucrative. Travelers are advised to go heavily armed and travel strictly by established routes. If travel requires leaving an established route, the services of a local guide and mercenaries are highly recommended.

The most common monstrous creatures within the Ikæ̈-miv Woodlands are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Ikæ̈-miv Woodlands are home to 535867 people. They break down into the following demographics: 54% Dwarves, 12% Goblins, 19% Iron Elves, 5% Iron Elves, 7% Kivu, 1% Elf, and ~2% Other.

The Ikæ̈-miv Woodlands are's peoples are culturally Dwarven, but have their local customs and traditions. Their shared values and traditions include scheming subtly against enemies or rivals and eloquence and social expertise, as well as a unique comedy festival and a literary festival.

Dwarf

The Dwarf subculture native to the Ikæ̈-miv Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on societal or ethnic superiority over all outsiders and filial devotion to family and parents.

Goblin

The Goblin subculture native to the Ikæ̈-miv Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on membership in an elite bloodline or caste and societal or ethnic superiority over all outsiders.

Iron Elf

The Iron Elf subculture native to the Ikæ̈-miv Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on leadership and charisma in the group and ascetic unworldliness and pious poverty.

Quenn

The Quenn subculture native to the Ikæ̈-miv Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on personal indulgence and luxuriant pleasure and purging evil and expelling the wicked.

Kivu

The Kivu subculture native to the Ikæ̈-miv Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on unity and elimination of group differences and excellence in one’s profession or trade.

Elf

The Elf subculture native to the Ikæ̈-miv Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on vengeance and execution of just vendettas and individual rights and freedom of action.

Local Religion

The Ikæ̈-miv Woodlands are overseen by Potentate Theneas Weanos Leald, a god serving within Labdsism, the region's principal religion. Approximately 45% of the population self-report as devout. The Ikæ̈-miv Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Ikæ̈-miv Woodlands is predominantly economicly reiant on Palebay's export of Bauxite, and has no outstanding industries byond what is required for its role in that process.

The Ikæ̈-miv Woodlands has an Imperial Development Index of 6. For the reference of Eyom's native peoples, a IDI of 6 means there are 6 locations within the Ikæ̈-miv Woodlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Ikæ̈-miv Woodlands is rated M1 by Eyom’s banks. Business ventures within the Ikæ̈-miv Woodlands are not expected to return value in yearly terms.



History

History

Points of Interest

POI