Kǟ-nrë Prairie

Kǟ-nrë Prairie

Kǟ-nrë Prairie
Example prairie terrain
Area6948 km2 (4318 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation5553 m (18218 ft)
Average Yearly Precipitation210 cm/y (82 in/y)
Population167855
Rural Pop126292
Urban Pop41563
MDI29
Naming
Native nameKǟ-nrë Prairie
Pronunciation/caː/ /nrɛ/
Direct Translation[rail] [uncle]
TranslationUncle Rail's Prairie

The Kǟ-nrë Prairie (/caː/ /nrɛ/ Uncle Rail's [rail] [uncle]) is a temperate prairie on the coast of the Breeze Corridor region. Kǟ-nrë Prairie is a relatively typical prairie for Breeze Corridor, as well as Eyom as a whole.

Climate

The Kǟ-nrë Prairie has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a pleasant -10°C (14°F). The Kǟ-nrë Prairie receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Kǟ-nrë Prairie covers an area of nearly 6948 km2 (4318 mi2), and an average elevation of 5553 m (18218 ft) above sea level.

Flora and Fauna

The Kǟ-nrë Prairie is home to a modest number of species with their population figures well below average for a temperate prairie, and a large number of different species with their population figures resting somewhat below average for a temperate prairie. The keystone species of Kǟ-nrë Prairie are as follows:



Monstrous Creatures

The Kǟ-nrë Prairie has an MDI of 29, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Kǟ-nrë Prairie is not advised. If travel through the Kǟ-nrë Prairie cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.

The most common monstrous creatures within the Kǟ-nrë Prairie are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Kǟ-nrë Prairie is home to 167855 people. They break down into the following demographics: 67% Wareneese, 18% Fae, 7% Grey Elf, 6% Imperial, and ~2% Other.

The Kǟ-nrë Prairie is's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include seeking fortune in new places or new roles and pacifism and peaceful resolution of problems, as well as a unique religious festival and a summer festival.

Wareneese

The Wareneese subculture native to the Kǟ-nrë Prairie are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on excellence in one’s profession or trade and faithfulness towards one’s chosen friends.

Fae

The Fae subculture native to the Kǟ-nrë Prairie are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on excellence in one’s profession or trade and zealous guardianship of their own land or holy sit.

Grey Elf

The Grey Elf subculture native to the Kǟ-nrë Prairie are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on social progress toward some eventual utopia and hardiness and endurance before woes.

Imperial

The Imperial subculture native to the Kǟ-nrë Prairie are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on education and knowledge-seeking and raw strength and personal prowess.

Local Religion

The Kǟ-nrë Prairie is overseen by Potentate Dryotz Emedoraina Æðelreya, a god serving within The Seven Titans, the region's principal religion. Approximately 21% of the population self-report as devout. The Kǟ-nrë Prairie is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Kǟ-nrë Prairie is a negative return economy zone at this time. It has an abundence of Relics, though infrastructure to this region of Breeze Corridor is not developed enough to support any major local industry.

The Kǟ-nrë Prairie has an Imperial Development Index of 1. For the reference of Eyom's native peoples, a IDI of 1 means there are 1 locations within the Kǟ-nrë Prairie which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Kǟ-nrë Prairie is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI