No̠f-i̽n Gǟk Woodlands

No̠f-i̽n Gǟk Woodlands

No̠f-i̽n Gǟk Woodlands
Example woodland terrain
Area25844 km2 (16062 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2005 m (6578 ft)
Average Yearly Precipitation312 cm/y (122 in/y)
Population904363
Rural Pop785658
Urban Pop118705
MDI1
Naming
Native nameNo̠f-i̽n Gǟk Woodlands
Pronunciation/no̠f/ /i̽n gaːk/
Direct Translation[vanilla] [glasses]
TranslationVanillasheen Woodlands

The No̠f-i̽n Gǟk Woodlands (/no̠f/ /i̽n gaːk/ Vanillasheen [vanilla] [glasses]) are a group of subtropical woodland within the temperate rainforest of the Filigree Coast region. The No̠f-i̽n Gǟk Woodlands are well known for its thriving abundance of plant life.

Climate

The No̠f-i̽n Gǟk Woodlands has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 2°C (35°F). The No̠f-i̽n Gǟk Woodlands receives an average of 312 cm/y (122 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The No̠f-i̽n Gǟk Woodlands covers an area of nearly 25844 km2 (16062 mi2), and an average elevation of 2005 m (6578 ft) above sea level.

Flora and Fauna

The No̠f-i̽n Gǟk Woodlands are home to a large number of different species with their population figures resting somewhat below average for a subtropical woodland, and the average number of species with their population figures far above average for a subtropical woodland. The keystone species of No̠f-i̽n Gǟk Woodlands are as follows:




Monstrous Creatures

The No̠f-i̽n Gǟk Woodlands has an MDI of 1, which is nominally safer than the Homeland. The No̠f-i̽n Gǟk Woodlands, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the No̠f-i̽n Gǟk Woodlands are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The No̠f-i̽n Gǟk Woodlands are home to 904363 people. They break down into the following demographics: 60% Wood Elves, 25% Goblins, 8% Kobold, 5% Grey Elf, and ~2% Other.

The No̠f-i̽n Gǟk Woodlands are's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include prosperity and accruing material wealth and dominating and possessing other people, as well as a unique storytelling festival and a theater festival.

Wood Elf

The Wood Elf subculture native to the No̠f-i̽n Gǟk Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and justice and fairness between people.

Goblin

The Goblin subculture native to the No̠f-i̽n Gǟk Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and magical prowess and occult ability.

Kobold

The Kobold subculture native to the No̠f-i̽n Gǟk Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on unity and elimination of group differences and leadership and charisma in the group.

Grey Elf

The Grey Elf subculture native to the No̠f-i̽n Gǟk Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on harmony with nature and existing life and courage and valiance in danger.

Local Religion

The No̠f-i̽n Gǟk Woodlands are overseen by Potentate Yruer Tadwawyllos Lóegainto, a god serving within Way of Ashlin, the region's principal religion. Approximately 47% of the population self-report as devout. The No̠f-i̽n Gǟk Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

No̠f-i̽n Gǟk Woodlands is noteworthy for its economic independence from Filigree Coast's export of Art. No̠f-i̽n Gǟk Woodlands is particularly renound for its dungeoneering industry. It is also has a noteworthy dyes industry.

The No̠f-i̽n Gǟk Woodlands has an Imperial Development Index of 36. For the reference of Eyom's native peoples, a IDI of 36 means there are 36 locations within the No̠f-i̽n Gǟk Woodlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Chyûhu̽ Kuhûchû Steppe is rated I1 by Eyom’s banks. Business ventures within the Chyûhu̽ Kuhûchû Steppe are expected to return above capitol at low risk.



History

History

Points of Interest

POI