The Ràs̺a Gîlà Woods (/ˈrəs̺a/ /ˈgɪːlə/ Stockade [tropical] [seat; chair; buttocks; stool (seat)]) are a group of temperate woods on the coast of the Crucible region. Ràs̺a Gîlà Woods are a relatively typical woods for Crucible, as well as Eyom as a whole.
The Ràs̺a Gîlà Woods has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). The Ràs̺a Gîlà Woods receives an average of 76 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. The Ràs̺a Gîlà Woods covers an area of nearly 11431 km2 (7104 mi2), and an average elevation of 4795 m (15731 ft) above sea level.
The Ràs̺a Gîlà Woods are home to the average number of species with their population figures resting somewhat below average for a temperate woods, and a large number of different species with their population figures well below average for a temperate woods. The keystone species of Ràs̺a Gîlà Woods are as follows:
The Ràs̺a Gîlà Woods has an MDI of 0, as such Imperial Assets are advised to relocate to safer zones. Insurance against monster attacks is not offered. Bounties for slain monsters are not provided via any formal arrangements, though imperial agents may provide this service at their discretion. Travelers are advised to avoid the Ràs̺a Gîlà Woods. If travel through the Ràs̺a Gîlà Woods cannot be avoided, travelers are advised to be heavily armed at all times, and travel by the most expedient route and method of transportation available.
The most common monstrous creatures within the Ràs̺a Gîlà Woods are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Ràs̺a Gîlà Woods are home to 408344 people. They break down into the following demographics: 68% Wood Elves, 17% Kitsune, 7% Elf, 6% Elf, and ~2% Other.
The Ràs̺a Gîlà Woods are's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include ethnic purity of blood and culture and courage and valiance in danger, as well as a unique sun festival and a comedy festival.
The Wood Elf subculture native to the Ràs̺a Gîlà Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on membership in an elite bloodline or caste and social progress toward some eventual utopia.
The Kitsune subculture native to the Ràs̺a Gîlà Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on courage and valiance in danger and education and knowledge-seeking.
The Elf subculture native to the Ràs̺a Gîlà Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on magical prowess and occult ability and restoring some real or imagined glorious past.
The Elf subculture native to the Ràs̺a Gîlà Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on personal indulgence and luxuriant pleasure and exploring the unknown and discovering secrets.
The Ràs̺a Gîlà Woods are overseen by Potentate Umus Gwalthenont Wulfstan, a god serving within Labdsism, the region's principal religion. Approximately 34% of the population self-report as devout. The Ràs̺a Gîlà Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Ràs̺a Gîlà Woods has an Imperial Development Index of 39. For the reference of Eyom's native peoples, a IDI of 39 means there are 39 locations within the Ràs̺a Gîlà Woods which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Ràs̺a Gîlà Woods is rated C1 by Eyom’s banks. Business ventures within the Ràs̺a Gîlà Woods are expected to return market rate at the lowest risk.
History
POI