The Thêthè-g̈êqe Woodlands (/ˈθɘθè/ /ˈg̃ɘqe/ Thousand Traveler's [common; frequent; normal; generic; medium] [traffic]) are a group of subtropical woodland within the temperate rainforest of the Polymer Coast region. Thêthè-g̈êqe Woodlands are a relatively typical woodland for Polymer Coast, as well as Eyom as a whole.
The Thêthè-g̈êqe Woodlands has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 15°C (59°F). The Thêthè-g̈êqe Woodlands receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. The Thêthè-g̈êqe Woodlands covers an area of nearly 23959 km2 (14890 mi2), and an average elevation of 4238 m (13904 ft) above sea level.
The Thêthè-g̈êqe Woodlands are home to a modest number of species with their population figures matching the average for a subtropical woodland, and a large number of different species with their population figures typically above average for a subtropical woodland. The keystone species of Thêthè-g̈êqe Woodlands are as follows:
The Thêthè-g̈êqe Woodlands has an MDI of 4, which puts it into the high risk category for Eyom. Monster insurance fees are accordingly elevated, as are bounty payouts. Travelers are advised to carry weapons on their person at all times and stick to established routes. If travel requires leaving an established route, the services of a local guide are highly recommended.
The most common monstrous creatures within the Thêthè-g̈êqe Woodlands are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Thêthè-g̈êqe Woodlands are home to 784707 people. They break down into the following demographics: 67% Constructs, 18% Dwarves, 7% Grey Elf, 6% Grey Elf, and ~2% Other.
The Thêthè-g̈êqe Woodlands are's peoples are culturally Constructi, but have their local customs and traditions. Their shared values and traditions include subtlety and indirectness of action and remembrance of the past and memorializing history, as well as a unique spring festival and a wine festival.
The Construct subculture native to the Thêthè-g̈êqe Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and honesty and truthfulness in speech.
The Dwarf subculture native to the Thêthè-g̈êqe Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on remembrance of the past and memorializing history and pacifism and peaceful resolution of problems.
The Grey Elf subculture native to the Thêthè-g̈êqe Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on humanistic reason and “rational” religion and piety and devotion to the gods.
The Quenn subculture native to the Thêthè-g̈êqe Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on piety and devotion to the gods and faithfulness towards one’s chosen friends.
The Thêthè-g̈êqe Woodlands are overseen by Potentate Tihrus Emerseus Geraid, a god serving within The Seven Titans, the region's principal religion. Approximately 56% of the population self-report as devout. The Thêthè-g̈êqe Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Thêthè-g̈êqe Woodlands has an Imperial Development Index of 15. For the reference of Eyom's native peoples, a IDI of 15 means there are 15 locations within the Thêthè-g̈êqe Woodlands which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Thêthè-g̈êqe Woodlands is rated I2 by Eyoms banks. Business ventures within the Thêthè-g̈êqe Woodlands are expected to return above capitol with some volatility.
History
POI