The Westbrush Woods (westbrush /wʊdz/ Westbrush [Translation Unavailable]) are a group of subtropical woods on the coast of the Irusthrone region. Westbrush Woods are a relatively typical woods for Irusthrone, as well as Eyom as a whole.
The Westbrush Woods has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 19°C (66°F). The Westbrush Woods receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. The Westbrush Woods covers an area of nearly 8481 km2 (5270 mi2), and an average elevation of 4320 m (14173 ft) above sea level.
The Westbrush Woods are home to a large number of different species with their population figures resting somewhat below average for a subtropical woods, and a large number of different species with their population figures typically above average for a subtropical woods. The keystone species of Westbrush Woods are as follows:
The Westbrush Woods has an MDI of 7, as such it has been classified as Hazardous by Imperial insurance adjusters. Monster insurance fees are set to deter civilian settlement, bounty payouts are correspondingly lucrative. Travelers are advised to go heavily armed and travel strictly by established routes. If travel requires leaving an established route, the services of a local guide and mercenaries are highly recommended.
The most common monstrous creatures within the Westbrush Woods are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Westbrush Woods are home to 942074 people. They break down into the following demographics: 60% Wood Elves, 11% Wood Elves, 14% Goblins, 8% Imperial, 5% Imperial, and ~2% Other.
The Westbrush Woods are's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include harmony with nature and existing life and personal indulgence and luxuriant pleasure, as well as a unique food festival and a theater festival.
The Wood Elf subculture native to the Westbrush Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on prosperity and accruing material wealth and unity and elimination of group differences.
The Sylvian subculture native to the Westbrush Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on aesthetic beauty in material goods and architecture and restoring some real or imagined glorious past.
The Goblin subculture native to the Westbrush Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on excellence in one’s profession or trade and loyalty to one’s friends, family, and own.
The Imperial subculture native to the Westbrush Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on eloquence and social expertise and excellence in one’s profession or trade.
The Imperial subculture native to the Westbrush Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and leadership and charisma in the group.
The Westbrush Woods are overseen by Potentate Cazdona Alkyonawn Cassant, a god serving within Labdsism, the region's principal religion. Approximately 33% of the population self-report as devout. The Westbrush Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Westbrush Woods has an Imperial Development Index of 5. For the reference of Eyom's native peoples, a IDI of 5 means there are 5 locations within the Westbrush Woods which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Westbrush Woods is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.
History
POI