Greystone Woodlands

Greystone Woodlands

Greystone Woodlands
Example woodland terrain
Area9527 km2 (5921 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation14185 m (3589 ft)
Average Yearly Precipitation66 cm/y (25 in/y)
Population321795
Rural Pop262692
Urban Pop59103
MDI42
Naming
Native nameGreystone Woodlands
Pronunciation/ˈgreɪˌstoʊn/ /ˈwʊˌdlændz/
Direct Translation[Translation Unavailable]
TranslationGreystone Woodlands

The Greystone Woodlands (/ˈgreɪˌstoʊn/ /ˈwʊˌdlændz/ Greystone [Translation Unavailable]) are a group of subtropical woodland on the coast of the Endless Peaks region. Greystone Woodlands are a relatively typical woodland for Endless Peaks, as well as Eyom as a whole.

Climate

The Greystone Woodlands has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 27°C (80°F). The Greystone Woodlands receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. The Greystone Woodlands covers an area of nearly 9527 km2 (5921 mi2), and an average elevation of 14185 m (3589 ft) above sea level.

Flora and Fauna

The Greystone Woodlands are home to a modest number of species with their population figures matching the average for a subtropical woodland, and the average number of species with their population figures matching the average for a subtropical woodland. The keystone species of Greystone Woodlands are as follows:



Monstrous Creatures

The Greystone Woodlands has an MDI of 42, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Greystone Woodlands is not advised. If travel through the Greystone Woodlands cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.

The most common monstrous creatures within the Greystone Woodlands are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Greystone Woodlands are home to 321795 people. They break down into the following demographics: 54% Dwarves, 16% Iron Elves, 15% Goblins, 5% Kivu, 5% Imperial, 3% Elf, and ~2% Other.

The Greystone Woodlands are's peoples are culturally Dwarven, but have their local customs and traditions. Their shared values and traditions include courage and valiance in danger and faithfulness towards one’s chosen friends, as well as a unique spring festival and a spirit festival.

Dwarf

The Dwarf subculture native to the Greystone Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on ascetic unworldliness and pious poverty and unity and elimination of group differences.

Iron Elf

The Iron Elf subculture native to the Greystone Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on conquest and domination of others and raw strength and personal prowess.

Goblin

The Goblin subculture native to the Greystone Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on humanistic reason and “rational” religion and harmony with nature and existing life.

Kivu

The Kivu subculture native to the Greystone Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on social progress toward some eventual utopia and individual rights and freedom of action.

Imperial

The Imperial subculture native to the Greystone Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on humanistic reason and “rational” religion and ascetic unworldliness and pious poverty.

Elf

The Elf subculture native to the Greystone Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Dwarf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and ethnic purity of blood and culture.

Local Religion

The Greystone Woodlands are overseen by Potentate Elx Conis Maponand, a god serving within Labdsism, the region's principal religion. Approximately 30% of the population self-report as devout. The Greystone Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Greystone Woodlands is a negative return economy zone at this time. It has an abundence of Stone, though infrastructure to this region of Endless Peaks is not developed enough to support any major local industry.

The Greystone Woodlands has an Imperial Development Index of 1. For the reference of Eyom's native peoples, a IDI of 1 means there are 1 locations within the Greystone Woodlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Greystone Woodlands is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI