Kǐsæ Jĭǐběkhka Woods

Kǐsæ Jĭǐběkhka Woods

Kǐsæ Jĭǐběkhka Woods
Example woods terrain
Area14362 km2 (8926 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3653 m (11984 ft)
Average Yearly Precipitation217 cm/y (85 in/y)
Population131656
Rural Pop122250
Urban Pop9406
MDI1
Naming
Native nameKǐsæ Jĭǐběkhka Woods
Pronunciation/ˈkɪsæ/ /ʤɪˈbɛxka/
Direct Translation[full] [memory]
TranslationMemcell Woods

The Kǐsæ Jĭǐběkhka Woods (/ˈkɪsæ/ /ʤɪˈbɛxka/ Memcell [full] [memory]) are a group of subtropical woods within the wetland of the Iron Coast region. Kǐsæ Jĭǐběkhka Woods are a relatively typical woods for Iron Coast, as well as Eyom as a whole.

Climate

The Kǐsæ Jĭǐběkhka Woods has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). The Kǐsæ Jĭǐběkhka Woods receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. The Kǐsæ Jĭǐběkhka Woods covers an area of nearly 14362 km2 (8926 mi2), and an average elevation of 3653 m (11984 ft) above sea level.

Flora and Fauna

The Kǐsæ Jĭǐběkhka Woods are home to a modest number of species with their population figures matching the average for a subtropical woods, and a large number of different species with their population figures well below average for a subtropical woods. The keystone species of Kǐsæ Jĭǐběkhka Woods are as follows:




Monstrous Creatures

The Kǐsæ Jĭǐběkhka Woods has an MDI of 1, which is nominally safer than the Homeland. The Kǐsæ Jĭǐběkhka Woods, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Kǐsæ Jĭǐběkhka Woods are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Kǐsæ Jĭǐběkhka Woods are home to 131656 people. They break down into the following demographics: 65% Iron Elves, 19% Iron Elves, 1% Goblins, 8% Imperial, 5% Grey Elf, and ~2% Other.

The Kǐsæ Jĭǐběkhka Woods are's peoples are culturally Tauranian, but have their local customs and traditions. Their shared values and traditions include building things in service of their posterity and aesthetic beauty in material goods and architecture, as well as a unique food festival and a arcane festival.

Iron Elf

The Iron Elf subculture native to the Kǐsæ Jĭǐběkhka Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and honor and maintaining one’s integrity.

Iron Elf

The Iron Elf subculture native to the Kǐsæ Jĭǐběkhka Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on societal or ethnic superiority over all outsiders and sexual license and wantonness.

Goblin

The Goblin subculture native to the Kǐsæ Jĭǐběkhka Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on membership in an elite bloodline or caste and courage and valiance in danger.

Imperial

The Imperial subculture native to the Kǐsæ Jĭǐběkhka Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on unity and elimination of group differences and seeking fortune in new places or new roles.

Grey Elf

The Grey Elf subculture native to the Kǐsæ Jĭǐběkhka Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and subtlety and indirectness of action.

Local Religion

The Kǐsæ Jĭǐběkhka Woods are overseen by Potentate Rovbris Pardwulfsta Leofstan, a god serving within Labdsism, the region's principal religion. Approximately 40% of the population self-report as devout. The Kǐsæ Jĭǐběkhka Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Kǐsæ Jĭǐběkhka Woods's economy is not reliant on Iron Coast's export of Industrial Goods. Kǐsæ Jĭǐběkhka Woods is particularly renound for its arcana industry. It is also has a noteworthy steel industry. Most notably, the region has a distinct specilization in

The Kǐsæ Jĭǐběkhka Woods has an Imperial Development Index of 43. For the reference of Eyom's native peoples, a IDI of 43 means there are 43 locations within the Kǐsæ Jĭǐběkhka Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Kǐsæ Jĭǐběkhka Woods is rated C1 by Eyom’s banks. Business ventures within the Kǐsæ Jĭǐběkhka Woods are expected to return market rate at the lowest risk.



History

History

Points of Interest

POI