The Wàki̊qāv Woods (/wə/ /ˈci̘qəˑv/ Tinker's [prostitute; whore] [technological]) are a group of temperate woods on the coast of the Orchard Garden region. Wàki̊qāv Woods are a relatively typical woods for Orchard Garden, as well as Eyom as a whole.
The Wàki̊qāv Woods has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -1°C (31°F). The Wàki̊qāv Woods receives an average of 299 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Wàki̊qāv Woods covers an area of nearly 7114 km2 (4421 mi2), and an average elevation of 3934 m (12906 ft) above sea level.
The Wàki̊qāv Woods are home to a large number of different species with their population figures matching the average for a temperate woods, and a modest number of species with their population figures well above average for a temperate woods. The keystone species of Wàki̊qāv Woods are as follows:
The Wàki̊qāv Woods has an MDI of 1, which is nominally safer than the Homeland. The Wàki̊qāv Woods, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.
The most common monstrous creatures within the Wàki̊qāv Woods are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Wàki̊qāv Woods are home to 180946 people. They break down into the following demographics: 54% Goblins, 19% Iron Elves, 12% Kitsune, 6% Kobold, 7% Kivu, and ~2% Other.
The Wàki̊qāv Woods are's peoples are culturally Goblin, but have their local customs and traditions. Their shared values and traditions include building things in service of their posterity and subtlety and indirectness of action, as well as a unique relic festival and a fire festival.
The Goblin subculture native to the Wàki̊qāv Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Goblin culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on raw strength and personal prowess and societal or ethnic superiority over all outsiders.
The Iron Elf subculture native to the Wàki̊qāv Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Goblin culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on education and knowledge-seeking and piety and devotion to the gods.
The Kitsune subculture native to the Wàki̊qāv Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Goblin culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and vengeance and execution of just vendettas.
The Kobold subculture native to the Wàki̊qāv Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Goblin culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on courage and valiance in danger and excellence in one’s profession or trade.
The Kivu subculture native to the Wàki̊qāv Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Goblin culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on scheming subtly against enemies or rivals and personal development and limit-pushing.
The Wàki̊qāv Woods are overseen by Potentate Qianke Gwawyll Æþelecto, a god serving within Way of Ashlin, the region's principal religion. Approximately 32% of the population self-report as devout. The Wàki̊qāv Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Wàki̊qāv Woods has an Imperial Development Index of 42. For the reference of Eyom's native peoples, a IDI of 42 means there are 42 locations within the Wàki̊qāv Woods which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Wàki̊qāv Woods is rated C1 by Eyom’s banks. Business ventures within the Wàki̊qāv Woods are expected to return market rate at the lowest risk.
History
POI