Witchgrass Woodlands

Witchgrass Woodlands

Witchgrass Woodlands
Example woodland terrain
Area6709 km2 (4169 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation8272 m (-15810 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population50957
Rural Pop49856
Urban Pop1101
MDI5
Naming
Native nameWitchgrass Woodlands
Pronunciationwitchgrass /ˈwʊˌdlændz/
Direct Translation[Translation Unavailable]
TranslationWitchgrass Woodlands

The Witchgrass Woodlands (witchgrass /ˈwʊˌdlændz/ Witchgrass [Translation Unavailable]) are a group of subtropical woodland on the coast of the Highpeaks region. Witchgrass Woodlands are a relatively typical woodland for Highpeaks, as well as Eyom as a whole.

Climate

The Witchgrass Woodlands has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). The Witchgrass Woodlands receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. The Witchgrass Woodlands covers an area of nearly 6709 km2 (4169 mi2), and an average elevation of 8272 m (-15810 ft) above sea level.

Flora and Fauna

The Witchgrass Woodlands are home to a modest number of species with their population figures resting somewhat below average for a subtropical woodland, and a large number of different species with their population figures matching the average for a subtropical woodland. The keystone species of Witchgrass Woodlands are as follows:



Monstrous Creatures

The Witchgrass Woodlands has an MDI of 5, which puts it into the high risk category for Eyom. Monster insurance fees are accordingly elevated, as are bounty payouts. Travelers are advised to carry weapons on their person at all times and stick to established routes. If travel requires leaving an established route, the services of a local guide are highly recommended.

The most common monstrous creatures within the Witchgrass Woodlands are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Witchgrass Woodlands are home to 50957 people. They break down into the following demographics: 62% Kitsune, 15% Goblins, 8% Iron Elves, 5% Grey Elf, 7% Kivu, 1% Imperial, and ~2% Other.

The Witchgrass Woodlands are's peoples are culturally Z̚oman, but have their local customs and traditions. Their shared values and traditions include courage and valiance in danger and membership in an elite bloodline or caste, as well as a unique storytelling festival and a spirit festival.

Quenn

The Quenn subculture native to the Witchgrass Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Quenn culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on membership in an elite bloodline or caste and membership in an elite bloodline or caste.

Goblin

The Goblin subculture native to the Witchgrass Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Quenn culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on personal sacrifice for one’s causes or purposes and eloquence and social expertise.

Iron Elf

The Iron Elf subculture native to the Witchgrass Woodlands are noticably either short and stocky or tall and slender. While they follow the broader tennents of Quenn culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on scheming subtly against enemies or rivals and submission to lawful authority.

Grey Elf

The Grey Elf subculture native to the Witchgrass Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Quenn culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on eloquence and social expertise and submission to lawful authority.

Kivu

The Kivu subculture native to the Witchgrass Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Quenn culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on honesty and truthfulness in speech and membership in an elite bloodline or caste.

Imperial

The Imperial subculture native to the Witchgrass Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Quenn culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on social progress toward some eventual utopia and social progress toward some eventual utopia.

Local Religion

The Witchgrass Woodlands are overseen by Potentate Shumes Clídnantus Cassana, a god serving within Way of Ashlin, the region's principal religion. Approximately 37% of the population self-report as devout. The Witchgrass Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Witchgrass Woodlands is a negative return economy zone at this time. It has an abundence of Elemental Crystals, though infrastructure to this region of Highpeaks is not developed enough to support any major local industry.

The Witchgrass Woodlands has an Imperial Development Index of 5. For the reference of Eyom's native peoples, a IDI of 5 means there are 5 locations within the Witchgrass Woodlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Witchgrass Woodlands is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI