This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.
Greater Air Elemental
CR 9
XP 6,400
N Huge outsider (air, elemental, extraplanar)
Init +14; Senses darkvision 60 ft.; Perception +16
AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, â2 size)
hp 123 (13d10+52)
Fort +12, Ref +18, Will +6
Defensive Abilities air mastery; DR 10/â; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +21 (2d8+7)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 23, 10-60 ft.)
Str 24, Dex 31, Con 18, Int 8, Wis 11, Cha 11
Base Atk+13; CMB +22; CMD 43
Feats Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB
Skills Acrobatics +25, Escape Artist +23, Fly +27, Knowledge (planes) +12, Perception +16, Stealth +15
Languages Auran
Airborne creatures take a â1 penalty on attack and damage rolls against an air elemental.
Environment Plane of Air
Organization solitary, pair, or gang (3â8)
Treasure none
Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.
An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.