Archon, Hound

Archon, Hound

This canine-headed humanoid’s well-groomed appearance and polished greatsword show it to be more than a common beast.

Hound Archon CR 4

XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech

Environment any (Heaven)
Organization solitary, pair, or squad (3–5)
Treasure standard (masterwork greatsword, other treasure)