Axiomite Graveknight CR 10
XP 9,600
Axiomite graveknight
LE Medium undead (augmented outsider, extraplanar, lawful)
Init +8; Senses darkvision 60 ft.; Perception +28
Aura sacrilegious aura (30 ft., DC 22)
AC 28, touch 15, flat-footed 23 (+3 armor, +4 Dex, +1 dodge, +10 natural)
hp 155 each (10d8+100); regeneration 5 (chaotic or magic)
Fort +12, Ref +13, Will +18
Defensive Abilities channel resistance +4, rejuvenation; DR 10/chaotic and magic; Immune acid, cold, electricity, undead traits; Resist fire 10; SR 21
Speed 30 ft., fly 30 ft. (good)
Melee +1 adamantine short sword +21/+16 (1d6+11/19â20 plus 2d6 acid), slam +15 (1d4+6)
Special Attacks channel destruction (2d6 acid), devastating blast (6d6 acid, DC 22, 3/day), seditious weapons, undead mastery (50 HD, DC 22)
Spell-Like Abilities (CL 9th; concentration +16)
3/dayâdispel chaos, empowered orderâs wrath (DC 21), haste, hold monster (DC 22), lightning bolt (DC 20), telekinesis (DC 22), true strike
1/dayâtrue seeing
Str 27, Dex 19, Con â, Int 23, Wis 24, Cha 24
Base Atk +10; CMB +18; CMD 33
Feats Dodge, Empower Spell-Like Ability (orderâs wrath), Improved Initiative, Iron Will, Mobility, Mounted Combat, Ride-by Attack, Toughness
Skills Bluff +20, Craft (calligraphy) +17, Diplomacy +20, Fly +8, Intimidate +15, Knowledge (history, local, nobility) +16, Knowledge (planes) +19, Perception +28, Ride +12, Sense Motive +20, Spellcraft +19, Stealth +17, Survival +20
Languages Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Undercommon
SQ crystalline dust form, graveknight armor, phantom mount, ruinous revivification (acid)
Other Gear masterwork parade armor, +1 adamantine short sword
An axiomite graveknight can infect others with its destructive mathematics, treating any weapon it wields as a chaotic weapon for the purpose of bypassing damage reduction and negating regeneration.
Pathfinder Adventure Path #131: The Reaperâs Right Hand © 2018, Paizo Inc.; Authors: John Compton, with Jason Keeley, Nathan King, Crystal Malarsky, and Greg A. Vaughan.