Bat, Doombat

Bat, Doombat

This creature appears as a giant black bat with glowing yellow eyes.

Doombat CR 4

XP 1,200
NE Large magical beast
Init +5; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +14

hp 42 (5d10+15)
Fort +7; Ref +9; Will +2

Melee bite +7 (2d6+3), tail lash +2 (1d6+1)
Space 10 ft.; Reach 5 ft. (10 ft. with tail)
Special Attacks shriek, yip

Base Atk +5; CMB +9; CMD 24
Feats Stealthy, Skill Focus (Perception, Stealth)
Skills Escape Artist +7, Fly +11, Perception +14, Stealth +10; Racial Modifier +4 Perception when using blindsense

Environment underground
Organization solitary or colony (2–5)
Treasure none

The doombat is a nocturnal hunter that desires living flesh to sustain it. The approach of a doombat can be heard long before the creature arrives on the scene, the yipping growing louder as the doombat draws closer. The doombat has a 10-ft. wingspan, though specimens with wingspans reaching 25 feet have been reported.

Doombats attack any living thing they encounter. They enter melee and attack with their vicious bite and tail slash, yipping for the duration of the fight.

Bat, Doombat from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Julian Lawrence.