Bee-Man

Bee-Man

This shabby-cloaked figure is surrounded by hundreds of bees.

Bee-Man CR 9

XP 6,400
NE Medium aberration
Init +6; Senses darkvision 60 ft., scent; Perception +18

AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp 110 (13d8+52); fast healing 10
Fort +8, Ref +10, Will +10
Defensive Abilities amorphous; DR 15/—; Immune disease, poison, paralysis, sleep, stunning

Speed 30 ft., fly 60 ft. (good)
Melee slam +9 touch (3d6 plus poison)
Spell-Like Abilities (CL 13th; concentration +16)

Str 10, Dex 23, Con 18, Int 13, Wis 15, Cha 17
Base Atk +9; CMB +9; CMD 26
Feats Ability Focus (poison), Acrobatic, Dodge, Mobility, Spring Attack, Step Up, Wind Stance
Skills Acrobatics +23, Fly +27, Intimidate +19, Perception +18, Stealth +22, Survival +11
Languages Common, Druidic
SQ apian emissaries, swarmlike, taboo name

Apian Emissaries (Sp)

The Bee-Man can use bees to duplicate the effect of prying eyes or whispering wind at will (caster level 13th). A successful DC 15 Perception check identifies the presence of the bees that act as the sensors for these spells, but a DC 20 Knowledge (nature) check is required to realize they are behaving under outside influence.

Poison (Ex)

Type injury (slam); save Fort DC 23; frequency 1/ round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves.

Swarmlike (Ex)

The Bee-Man exists as a hive mind controlling a body of swarming bees. He is immune to any physical spell or effect that targets a specific number of creatures (including single-target spells). This immunity doesn’t apply to spells and effects generated by the Bee-Man himself, nor to mind-affecting effects that target single creatures. The Bee-Man takes half again as much damage (+50%) from damaging area effects. He is also susceptible to high winds and is treated as a Diminutive creature for the purposes of determining wind effects.

The Bee-Man can be targeted by spells as if he were a creature of the vermin type.

Taboo Name (Su)

Whenever the Bee-Man’s real name is spoken within 13 miles, he hears it as if using clairaudience/clairvoyance. He also learns the speaker’s direction and distance.

Environment temperate forest
Organization solitary
Treasure double

Pathfinder Campaign Setting: Andoran, Birthplace of Freedom © 2015, Paizo Inc.; Authors: Tim Hitchcock and Jason Nelson.