Flash Beetle CR 1/2
XP 200
N Small vermin
Init +2; Senses low-light vision; Perception +2
AC 16, touch 13, flat-footed 14 (+3 natural, +2 Dex, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +2
Immune mind-affecting effects
Speed 30 ft., fly 30 ft. (poor)
Melee bite +3 (1d4+2)
Str 14, Dex 15, Con 15, Int â, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 13 (21 vs. trip)
Skills Fly +0
SQ flash
A flash beetle can create a bright flash of light once an hour. When a flash beetle does so, all creatures in a 10-foot burst must make a DC 12 Fortitude save or be dazzled for 1d3 rounds. The save DC is Constitution-based.