Burning Dervish

Burning Dervish

This creature looks like a normal human with symbols and tattoos of alien design covering almost all of its body.

Burning Dervish CR 7

XP 3,200
LE Medium outsider (extraplanar, fire)
Init +3; Senses darkvision 60 ft.; Perception +14

hp 58 (9d10+9)
Fort +7; Ref +6; Will +8
Immune fire
Weaknesses vulnerability to cold

Melee +1 falchion +14/+9 (2d4+7/18-20), or 2 slams +13 (1d6+4 plus 1d6 fire plus burn) (flame form only)
Special Attacks burn (1d6, DC 15)
Spell-like Abilities (CL 14th)

3/day—invisibility (self only), pyrotechnics (DC 14)
1/day—enlarge person or reduce person (DC 13), plane shift (Elemental, Astral, or Material Planes), produce flame

Base Atk +9; CMB +13; CMD 27
Feats Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack
Skills Bluff +13, Escape Artist +13, Knowledge (planes) +13, Perception +14, Search +9, Sense Motive +13, Stealth +14, Survival +14; Racial Modifiers Survival +2 when tracking
Languages Common, Ignan, Infernal
SQ elemental endurance, plane shift
Gear +1 falchion

Environment Elemental Planes of Fire or Plane of Molten Skies
Organization solitary, company (2–4), or band (6–15)
Treasure standard

Burning dervishes are the fanatical minions of the Sultan of Efreet (see the City of Brass by Necromancer Games). It is said that the burning dervishes were once a noble tribe of jann who sold their souls to the Sultan of Efreet in exchange for greater power over the Elemental Planes of Fire.

Burning dervishes are virtually indistinguishable from human beings, and indeed spend a great amount of time in the Material Plane as agents of the Sultan of Efreet, seeking to spread worship of the Sultan as true God of Elemental Fire. Other tasks of the burning dervishes are as assassins and spies, often leading daring sneak attacks against foes of the Sultan or procuring powerful relics for his pleasure.

The burning dervishes have a citadel atop the Great Ziggurat of the City of Brass which serves as the central temple to their zealous faith. It is from this ziggurat that the Sultan communes with his worshippers, sending them out on jihads throughout the planes to further his name and power.

Burning dervishes usually turn themselves invisible before attacking in an attempt to catch their foes by surprise. In combat, the burning dervish attacks with its falchion. Depending on the power of its opponent, a burning dervish either uses enlarge person on itself or reduce person on its opponent. A burning dervish that is outclassed or overmatched either takes to the air and flees or attempts to plane shift to escape.

Burning Dervish from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Casey Christofferson.