Cherum

Cherum

This hairless mountain of slick raw burning flesh seems to constantly sizzle and ooze with the stench of burning fat. Two long meaty arms sprout from a hugely obese frame; its head appears to be little more than a bald sloping brow with black pits for eyes. Its maw splits open to reveal cavernous jaws, teeth glowing like huge red hot coals.

Cherum CR 22

XP 615,000
N(E) Colossal aberration (fire)
Init +8; Senses darkvision 120 ft.; Perception +45; Aura fiery aura (40 ft., 6d6 fire, DC 36)

AC 37, touch 7, flat-footed 32 (+4 Dex, +1 dodge, +30 natural, –8 size)
hp 450 (36d8+288); fast healing 15 when touching fire
Fort +22; Ref +18; Will +24
DR 15/epic; Immune fire, poison; SR 33
Weaknesses vulnerability to cold

Speed 30 ft.
Melee bite +33 (4d8+14/19-20 plus 2d6 fire plus grab), 2 claws +33 (3d6+14/19-20 plus 2d6 fire)
Space 30 ft.; Reach 30 ft.
Special Attacks swallow whole (3d6+14 plus 2d6 fire damage, AC 25, 45 hp)

Str 39, Dex 18, Con 26, Int 12, Wis 14, Cha 12
Base Atk +27; CMB +49 (+53 bull rush, grapple); CMD 64 (68 bull rush)
Feats Alertness, Awesome Blow, Cleave, Diehard, Dodge, Endurance, Great Cleave, Greater Bull Rush, Improved Bull Rush, Improved Critical (bite, claw), Improved Initiative, Improved Lightning Reflexes, Intimidating Prowess, Iron Will, Lightning Reflexes, Power Attack, Vital Strike
Skills Climb +53, Bluff +20, Intimidate +54, Knowledge (religion) +22, Perception +45, Sense Motive +24 Survival +23
Languages Common, Giant

Fast Healing (Ex)

A cherum heals only if it is touching a flame or lava pool that covers at least an area equal to its space (30-foot area).

Environment warm mountains
Organization solitary
Treasure double

Cherum from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.