Cloaker

Cloaker

This ray-like creature opens a toothy maw and leers with glaring red eyes. Behind it whips a menacing tail of segmented bone.

Cloaker CR 5

XP 1,600
CN Large aberration
Init
+7; Senses darkvision 60 ft.; Perception +14

AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, –1 size)
hp
51 (6d8+24)
Fort
+6, Ref +5, Will +7
Defensive Abilities
shadow shift

Speed 10 ft., fly 40 ft. (average)
Melee
bite +8 (1d6+5), tail slap +3 (1d8+2)
Space
10 ft.; Reach 10 ft. (5 ft. with bite)
Special Attacks
engulf, moan

Str 21, Dex 16, Con 19, Int 14, Wis 15, Cha 14
Base Atk
+4; CMB +10; CMD 23 (can’t be tripped)
Feats
Combat Reflexes, Improved Initiative, Skill Focus (Perception)
Skills
Disguise +8 (+16 as cloak), Fly +10, Knowledge (religion) +11, Perception +14, Sense Motive +8, Stealth +8; Racial Modifiers +8 Disguise to appear as a cloak, sheet, manta ray, or similarly shaped object or creature
Languages Undercommon

Engulf (Ex)

A cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whip-like tail to strike at other targets. Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim.

Moan (Ex)

A cloaker can emit an infrasonic moan as a standard action, with one of four effects.

Cloakers are immune to these sonic, mind-affecting attacks. A creature that successfully saves against the cloaker’s fear, nausea, or unnerve moans cannot be affected by that same moan effect from that cloaker for 24 hours. All of the save DCs against a cloaker’s moan are DC 15. Save DCs are Charisma-based.

Shadow Shift (Su)

When in dim illumination, a cloaker can manipulate shadows as a free action to create one of three effects: blur (lasts 1d4 rounds, self only), mirror image (CL 6th), or silent image (DC 15, CL 6th, save DC is Charisma-based).

Environment underground
Organization solitary, pair, mob (3–6), or flock (7–12)
Treasure standard

Resembling hideously evil flying manta rays, cloakers are mysterious and paranoid creatures. A typical specimen has an 8-foot wingspan and weighs 100 pounds.