This four-armed clockwork construct has a glowing crystal globe as a head and a shining crystal set into its chest.
Clockwork Priest CR 11
XP 12,800
N Medium construct (clockwork)
Init +10; Senses darkvision 60 ft., low-light vision; Perception +4
AC 25, touch 18, flat-footed 17 (+6 Dex, +2 dodge, +7 natural)
hp 119 (18d10+20)
Fort +6, Ref +14, Will +10; Immune construct traits
Weaknesses vulnerable to electricity
Speed 30 ft.
Melee 4 slams +21 (1d4+3)
Special Attacks domain magic
Spell-Like Abilities (CL 11th; concentration +6)
At willâanimate rope, cure light wounds
3/dayâcure moderate wounds, wood shape (DC 16)
1/dayâcure serious wounds, stone shape
Domain Artifice
Str 17, Dex 22, Con â, Int â, Wis 18, Cha 1
Base Atk +18; CMB +21; CMD 39
Feats Improved Initiative B, Lightning Reflexes B
SQ difficult to create, swift reactions, winding
The save DCs are Wisdom-based.
Environment any
Organization solitary, pair, or clergy (3â8)
Treasure none
Within a church, clockwork priests serve as assistants and aides, carrying out commands with unquestioned loyalty. While rare, churches staffed entirely by clockwork priests do exist.
The creator of a clockwork priest must start with a diamond worth 5,000 gp as well as created clockwork pieces worth 5,000 gp.
CL 12th; Price 95,000 gp
Feats Craft Construct; Spells animate objects, geas/quest, limited wish; Caster Level 12th; Class Features channel energy; Skill Check(s) Craft (clockwork) DC 22; Cost 52,500 gp
Pathfinder Campaign Setting: Construct Handbook © 2018, Paizo Inc.; Authors: Brian Duckwitz, Andrew Hoskins, Nathan King, Kris Leonard, Luis Loza, Adrian Ng, Tom Phillips, Alex Riggs, and Nicholas Wasko.