Crab, Great Reef CR 10
XP 9,600
N Gargantuan vermin (aquatic)
Init +0; Senses darkvision 60 ft.; Perception +4
AC 20, touch 6, flat-footed 20 (+14 natural, -4 size)
hp 137 (11d8+88)
Fort +15, Ref +3, Will +3
Immune mind-affecting effects
Speed 30 ft., swim 20 ft.
Melee 2 claws +19 (2d6+15 plus grab)
Special Attacks constrict (2d6+15)
Str 40, Dex 10, Con 26, Int â, Wis 10, Cha 2
Base Atk +8; CMB +27 (+29 grapple); CMD 37 (49 vs. trip)
Skills Perception +4, Swim +25; Racial Modifiers +4 Perception
SQ water dependency
Great Reef crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a Great Reef crab runs the risk of suffocation, as if it were drowning.