Demon, Ghalzarokh

Demon, Ghalzarokh

This corpulent, four-armed fiend is covered in yellow-orange dragon scales, and draconic wings sprout from its back.

Ghalzarokh CR 15

XP 51,200
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +3; Senses darkvision 60 ft., scent, see invisibility; Perception +37

AC 30, touch 12, flat-footed 27 (+3 Dex, +18 natural, –1 size)
hp 218 (19d10+114)
Fort +17, Ref +11, Will +18
DR 10/cold iron and good; Immune electricity, fire, mind-affecting effects, poison; Resist acid 10, cold 10; SR 26

Speed 20 ft., burrow 20 ft., fly 50 ft. (poor)
Melee bite +25 (2d8+7), 4 claws +25 (2d4+7/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-foot cone, once every 1d4 rounds, 10d6 acid and 10d6 fire, Reflex DC 25 half), project blame, rend (2 claws, 2d4+10)
Spell-Like Abilities (CL 15th; concentration +21)

Constant—see invisibility
At will—charm monster (DC 20), greater command (DC 21)
3/day—dominate person (DC 21), quickened fireball (DC 19), rage (DC 19), song of discord (DC 21)
1/day—demand (DC 24), mass suggestion (DC 22), summon (level 6, 1 succubus 35%)

Str 25, Dex 16, Con 22, Int 16, Wis 25, Cha 22
Base Atk +19; CMB +27; CMD 40
Feats Combat Reflexes, Critical Focus, Hover, Improved Critical (claw), Intimidating Prowess, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (fireball), Staggering Critical, Wingover
Skills Bluff +28, Fly +19, Intimidate +35, Knowledge (arcana, planes) +25, Perception +37, Sense Motive +29, Spellcraft +25, Stealth +21; Racial Modifiers +8 Perception
Languages Abyssal; telepathy 100 ft.; truespeech

Project Blame (Su)

When a ghalzarokh misses with a melee attack against a creature, that creature suffers a –1 penalty to AC for 1 round. Whenever a creature succeeds at a saving throw against a ghalzarokh’s spell-like abilities or breath weapon, that creature suffers a –1 penalty on saving throws for 1 round. These penalties can stack up to three times per target, so a creature can take up to a –3 penalty to AC and a –3 penalty on saving throws. At the end of a creature’s turn, it can attempt a DC 25 Will saving throw to reduce one of these penalties by 1 as a free action. This is a mind-affecting curse effect. The save DC is Charisma-based.

Environment any (Abyss)
Organization solitary, pair, or trio
Treasure double

Ghalzarokhs, or tyranny demons, act as commanders of Abyssal forces. These demons are formed from the souls of petty tyrants and would-be dictators. Notoriously egotistical and prone to lashing out, a ghalzarokh keeps its minions in line through fear of its cruel whims.

Pathfinder Roleplaying Game Book of the Damned © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Amanda Hamon Kunz, James Jacobs, Isabelle Lee, F. Wesley Schneider, Todd Stewart, and Josh Vogt.