While this seductive woman has goat horns, goat hooves, and a serpentine tail, her eyeless face is her most disturbing feature.
Lilitu CR 17
XP 102,400
CE Medium outsider (chaotic, demon, evil, extraplanar, shapechanger)
Init +9; Senses darkvision 60 ft., true seeing; Perception +34
Aura unholy aura (DC 26)
AC 34, touch 24, flat-footed 28 (+4 deflection, +5 Dex, +1 dodge, +10 natural, +4 profane)
hp 263 (17d10+170)
Fort +19, Ref +23, Will +20
Defensive Abilities evasion, profane grace; DR 10/cold iron and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 28
Speed 60 ft., fly 60 ft. (good)
Melee 4 claws +25 (2d8+8/19â20), tail slap +20 touch (1d6+4 plus branding)
Special Attacks create husk, husk link, profane pact, swift claws
Spell-Like Abilities (CL 17th; concentration +25)
Constantâfly, tongues, true seeing, unholy aura (DC 26)
At willâcharm monster (DC 22), detect thoughts (DC 20), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 21), telekinesis (DC 23)
3/dayâquickened charm monster (DC 22), persistent image (DC 23), seeming (DC 23)
1/dayâdemand (DC 26), dominate monster (DC 27), project image (DC 25), summon (level 5, 1 lilitu 20%, 1d2 glabrezus 40%, or 1d6 vrocks 50%)
1/weekâbinding (DC 26), wish (granted to a mortal humanoid only)
Str 27, Dex 20, Con 30, Int 21, Wis 23, Cha 26
Base Atk +17; CMB +25; CMD 49
Feats Critical Focus, Deceitful, Dodge, Improved Critical (claw), Mobility, Power Attack, Quicken Spell-Like Ability (charm monster), Spring Attack, Staggering Critical
Skills Acrobatics +25, Bluff +40, Diplomacy +28, Disguise +29, Fly +37, Intimidate +25, Knowledge (local, nobility) +25, Knowledge (religion) +22, Perception +34, Sense Motive +26; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.; tongues
SQ change shape (Small or Medium humanoid; alter self), profane wishcraft
Each time a lilitu damages a living creature with her tail slap, the wound leaves an angry and permanent red brand. The creature struck becomes staggered for 1 round from the pain. A successful DC 26 Will save negates the staggered condition and reduces the duration of the brand from permanent to 1 hour. The save DC is Charisma-based.
Removing brands is difficultâeach casting of restoration, dispel chaos, or dispel evil removes one brand. Heal removes 1d4+4 brands. Greater restoration removes a number of brands equal to the spellâs caster level. Miracle and wish can each remove all brands at once. The number of brands a creature gains in this manner has a cumulative series of effects, as listed below.
1â3 Brands: The lilitu can affect the branded creature with its create husk, husk link, and profane pact abilities.
4â6 Brands: The branded creature takes a â2 penalty on all Will saves made against a lilituâs spells, spell-like abilities, and supernatural abilities. The branded creatureâs aura now radiates chaos and evil.
7â9 Brands: The branded creatureâs Wisdom score is reduced by 4. A chaotic evil creature is immune to this effect.
10 or More Brands: The penalties to the creatureâs Will saves and Wisdom score that are listed above double. In addition, the branded creature automatically fails all Will saves made against a lilituâs spells, spell-like abilities, and supernatural abilities. A chaotic evil creature is immune to this effect.
Once per day as a swift action, when a lilitu deals enough damage with a weapon, spell, or spell-like ability to kill a branded Small or Medium humanoid within 30 feet, she can instead opt to transform that slain humanoid into a husk. The targeted creature can attempt a DC 26 Fortitude save to negate this effect, allowing it to die normally. A humanoid transformed into a husk withers away into an immobile and desiccated corpse, but does not actually dieâin this state, the creature remains aware of its surroundings but can take no actions at all. A husk is essentially treated as an object with hardness 15 and 60 hit points; it weighs 10% of the original creatureâs weight. If a husk is destroyed, the effect ends and the body dies. This is a curse effectâremoving this curse restores the victim to life at a number of negative hit points equal to the creatureâs Constitution â 1; a husk restored to life in this way has 1 round to stabilize or be healed before it dies. A lilitu can maintain a number of husks simultaneously equal to her Charisma bonus (8 husks for the typical lilitu); if she creates more husks than she can maintain, a previously created husk (chosen by the lilitu) is released and immediately dies. Lilitus hide their husk collections in very safe places. The save DC is Charisma-based.
A lilitu gains a +4 profane bonus to AC and on Initiative checks and Reflex saves.
Once per day as a full-round action, a lilitu can forge a profane pact with a willing humanoid creature bearing at least one lilitu brand by touching the creature for 1 full round. A single creature can have no more than one profane pact with a lilitu at any time. This functions identically to a succubusâs profane gift ability, save that it grants a +4 profane bonus to an ability score of the humanoidâs choice and it does not grant a telepathic link to the target.
A creature that accepts a wish from a lilitu immediately becomes chaotic evil unless it succeeds at a DC 26 Will save. A creature that becomes chaotic evil in this way gains the benefits of a good hope spell for 24 hours, followed by the effects of crushing despair for 1d6 days (these spell effects function at CL 17th). The save DC is Charisma-based.
When a lilitu makes a full attack, she can attack twice with each of her claws, for a total of four attacks in that round.
Environment any (Abyss)
Organization solitary, pair, gathering (3â5), or cult (1 lilitu and 6â12 succubi)
Treasure double
Lilitus are subversive and hidden horrors, demons who work subtly in their constant quest to destroy and devastate. Whereas most demons prefer to rend and destroy, the lilitu is more akin to the succubusâshe prefers to do her work in humanoid form to infect society with sin from within. Lilitus enjoy few things more than leading mortals into all manner of sinful acts, in the hope that when the mortal perishes, its soul will fuel the Abyss. Despite some superficial similarities to succubi, lilitus are not solely concerned with the sin of lust.
The exact nature of sin that a lilitu tempts a mortal into committing varies, for these demons are adept at reading mortal desires and secrets, quickly discerning which sins a specific target can be convinced to perform.
Lilitus have numerous tools at their disposal for the encouragement of sin, but they much prefer their humanoid victims to commit sins of their own free will.
As such, lilitus generally use their abilities to deceive and beguile mortals rather than forcing them to execute heinous acts. A son convinced to kill for his mother (the disguised lilitu) to rectify a grave injustice elicits far more delight than compelling a mind-controlled humanoid to do such a deed.
In her true form, a lilitu appears as an eyeless, horned, snake-tailedâbut otherwise beautifulâhuman woman.
Despite her lack of eyes, a lilitu can see with ease. A lilitu forms from the soul of a mortal who lured others of its kind to commit sins.
Lilitus are more likely than other demons to devote their work to a specific demon lord, yet they do not generally view such devotion as true servitude. Itâs simply convenient to have a specific demigod in mind when seeking to corrupt a mortalâs faith and to convince such fallen souls to shift their own allegiance from a prior deity to the lilituâs chosen demon lord. When a lilitu chooses to ally herself with a demon lord, she takes on certain physical characteristics that reflect that demon lordâs personality or appearance. For example, a lilitu that serves Dagon, the demon lord of deformity, sea monsters, and the sea might bear scaly skin like that of a fish, webbed fingers and toes, and finlike ridges on her head instead of the more typical goatâs horns.
A lilitu that serves Pazuzu, on the other hand, might have vestigial feathery wings on her back and birdâs talons instead of hooves for feet. These appearance changes are cosmetic only and never impact the lilituâs options for natural attacks. of course, the demonâs ability to change shape or assume the form of a captured husk allows the demon to disguise her true form at will. Lilitus who serve specific demon lords in this manner often have class levels. A lilitu typically focuses on class roles such as bards, rogues, swashbucklers, or any other agility- and deception-based classes.
Lilitus typically stand 6 to 6-1/2 feet tall and weigh 130 to 150 pounds.
Section 15: Copyright NoticePathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.