Devil, Brutalis

Devil, Brutalis

Brutalis Devil CR 10

XP 9,600
LE Large outsider (devil, evil, extraplanar, lawful)
Init +1 Senses darkvision 60 ft., low-light vision, see in darkness; Perception +15

AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, -1 size)
hp 137 (13d10+65)
Fort +12, Ref +4, Will +9; SR 15
Immune fire, poison; Resist acid 10, cold 10

Speed 40 ft., fly 120 ft. (average)
Melee +23/+18/+13 axiomatic flaming greatsword (1d12+9 slashing plus 1d6 fire, 19-20/x2)
Special Attacks bardic performance (33 rounds/day, inspire competence +4, inspire courage +3)
Spell-Like Abilities (CL 13th concentration +15)

At Will–detect chaos, detect good, detect evil, detect law, magic circle against chaos
1x/day–mass bull’s strength, summon (1d3 Brutalis devils, 65%)

Str 25, Dex 12, Con 21, Int 13, Wis 15, Cha 16
Base Atk +13; CMB +21; CMD 32
Feats Cleave, Enforcer, Great Cleave, Intimidating Prowess, Lookout, Power Attack, Skill Focus (Perform [oratory])
Skills Bluff +19, Disable Device +7, Intimidate +28, Knowledge (history, local, religion) +17, Perform (oratory) +25, Perception +15
Languages Abyssal, Celestial, Common, Draconic, Infernal
Gear +2 axiomatic, flaming greatsword

Bardic Performance (Su)

A brutalis devil can inspire courage or inspire competence as a 13th-level bard. It always uses Perform (oratory) when making a performance.

Hatespeech (Su)

A brutalis devil can make attempt a DC 20 Perform (oratory) check, requiring at least one minute, to whip a crowd of Neutral or friendlier NPCS into a frenzy.

If someone in the crowd opposes the brutalis devil, they can attempt a Perform (oratory) themselves. Doing so sets the check DC for the ability to their Perform (oratory) result if it is higher than DC 15. If the brutalis devil uses this ability again, the mood of the prior crowd suddenly shifts, and they are no longer (unnaturally) consumed with hatred for their target.

Vigilante Justice (Su)

If a brutalis devil personally slays a creature (or member of a group) targeted by its hatespeech ability, it recovers 5 hp per Hit Die of the target if wounded. Hp in excess of its normal maximum are gained as temporary hp, which remain for one hour.

Environment any (extraplanar)
Organization solitary or accompanied by a lynch mob of whipped-up commoners and brawlers (usually 4d6 human warrior or commoner 3-5)
Treasure standard (including gear)

Brutalis devils embody the concept of ‘might makes right’.

These brutish, sadistic thugs encourage the most brutal and draconian forms of law – merciless rule where any infraction if punished by public torture and execution. They revel in the brutality of police and civic watches, encourage nobles to test newly commissioned swords on the first peasants that offend them.

The least intelligent and ambitious Brutalis devils content themselves with stirring up lynch mobs and fermenting hate crimes. Older and more ambitious Brutalis devils set their sights higher. If their passionate and legally-sound but monstrous arguments can put into place systems of discrimination and oppression that will last for generations, the act greatly advances their stations in Hell’s hierarchy.

To advance Hellish law throughout the realms, Brutalis devils often become court advisers, military officers or royal executioners in lawful evil nations, working openly as an emissary of Hell.

Brutalis devils are enormous and sinewy, standing around ten feet tall and weighing tons. Their sandpaper hides are a dull golden, and their shoulders and the crown of their heads are crested with horns. They carry enormous swords of cruel flame. Brutalis devils carry themselves like soldiers, standing at a menacing parade rest most of the time, except when fighting or orating. They have deep, somber voices. A quirk of infernal magic means that their voice always sounds exactly like the father of whoever hears them.

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field