Devil, Cornugon (Horned Devil)

Devil, Cornugon (Horned Devil)

Bristling with terrible spines and a crown of deadly horns, this leering winged terror wields a whirling barbed chain.

Horned Devil (Cornugon) CR 16

XP 76,800
LE Large outsider (devil, evil, extraplanar, lawful)
Init +8; Senses darkvision 60 ft., see in darkness; Perception +24
Aura fear aura (5 ft., DC 23)

AC 35, touch 17, flat-footed 27 (+8 Dex, +18 natural, –1 size)
hp 217 (15d10+135); regeneration 5 (good weapons, good spells)
Fort +18, Ref +17, Will +13
DR 10/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 27

Speed 30 ft., fly 50 ft. (average)
Melee +1 unholy spiked chain +26/+21/+16 (2d6+11 plus stun), bite +22 (2d8+5), tail +22 (2d6+5 plus infernal wound) or 2 claws +24 (2d6+10), bite +24 (2d8+10), tail +22 (2d6+5 plus infernal wound)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 16th)

At will— dispel chaos (DC 21), dispel good (DC 21), magic circle against good, greater teleport (self plus 50 lbs. of objects only), persistent image (DC 21)
3/day— fireball (DC 19), lightning bolt (DC 19)
1/day— summon (level 6, 3 barbed devils, 35%)

Str 31, Dex 27, Con 28, Int 14, Wis 22, Cha 23
Base Atk +15; CMB +26; CMD 44
Feats Improved Bull Rush, Improved Sunder, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike, Weapon Focus (spiked chain)
Skills Bluff +24, Diplomacy +21, Fly +15, Intimidate +24, Knowledge (planes) +20, Perception +24, Sense Motive +21, Spellcraft +20, Stealth +22
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

Infernal Wound (Su)

The damage a horned devil deals with its tail causes persistent wounds that deal 2d6 points of bleed damage. Bleeding caused in this way is difficult to staunch—a DC 26 Heal check stops the damage, and any attempt to heal a creature suffering from an infernal wound must succeed on a DC 26 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects.

Stun (Su)

Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. This ability is a function of the horned devil, not of the spiked chain. The save DC is Strength-based.


Environment any (Hell)
Organization
solitary, pair, or wing (3–10)
Treasure
standard (+1 unholy spiked chain, other treasure)

Among the deadliest of the archdevils’ warriors and able commanders of lesser fiends, horned devils spread the rule of Hell wherever they tread. These greater devils are trained, forged, and reforged to be among the most lethal, merciless, and obedient warriors in the multiverse. While rank-and-file horned devils are called cornugons, the greatest of their kind are known as malebranche.