Diger

Diger

A large pool of water is situated here. Floating near the center of it is a large reddish-colored gem.

Diger CR 2

XP 600
N Large ooze
hp 31 (3d8+18);
Fort +7; Ref +1; Will –4
Melee slam +3 (1d4+3 plus 1d4 acid plus paralysis)
Space 10 ft.; Reach 5 ft.
Base Atk +2; CMB +5; CMD 15 (can’t be tripped)
Skills Fly –6, Stealth +4, Swim +10; Racial Modifiers +8 Stealth

Environment underground
Organization solitary
Treasure none

Digers are semi-transparent oozes about 9 feet in diameter that live in abandoned ruins or underground areas where they spend most of their time hunting for food. A diger’s gem-like eye offers it a means to lure its prey in so it can attack. A character can attempt a DC 15 Perception check to realize the gem is not real, but is in fact a part of the creature itself. Anyone with ranks in Appraise or Craft (gemcutting) can use one of those skills instead of Perception to notice.

A diger attacks by hitting a foe with its slimy appendage, or by simply waiting, floating unnoticed until an opponent contacts it. Often, a diger lies at the bottom of a pool or stream where it is almost impossible to detect (+10 on Perception DC). Its gem-like eye appears to be a gemstone or jewel embedded in the ground under the water. An opponent that moves to grab the gemstone is immediately attacked by the diger.

Diger from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley, based on original material by Jean Wells.