Draug

Draug

This ragged humanoid is lean and ravaged by decay with bits of bone showing beneath waterlogged, blue-green rotting flesh. Its clothes hang in tatters and its weapons are pitted and rusted.

Draug CR 4

XP 1,200
CE Medium undead (water)
Init +2; Senses darkvision 60 ft.; Perception +10

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 38 (5d8+10)
Fort +5; Ref +3; Will +6
Defensive Abilities channel resistance +2; Immune undead traits; Resist fire 10

Speed 30 ft., swim 30 ft.
Melee cutlass +6 (1d6+2/19–20) or 2 claws +5 (1d4+2)
Special Attacks call storm

Str 14, Dex 15, Con —, Int 12, Wis 14, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Alertness, Great Fortitude, Weapon Focus (cutlass)
Skills Acrobatics +5, Climb +8, Escape Artist +5, Perception +10, Profession (sailor) +6, Sense Motive +4, Stealth +8, Survival +5, Swim +17; Racial Modifiers +4 Swim
SQ control ship
Gear rusty cutlass

Call Storm (Su)

Once per day, a draug can summon inclement weather to harass its opponents. The effects are felt immediately (i.e., there is no gradual shift in the weather). Otherwise, this ability is identical to the control weather spell (caster level 6th).

Control Ship (Su)

A draug has full control over its vessel (wind notwithstanding) so long as it remains at the wheel or within 20 feet of the helmsman. Should it leave the area, its ship meanders in a random direction until the draug regains control. A draug also imbues its ship with special abilities (see Draug Ships).

New Weapon: Cutlass (Martial One-Handed Melee Weapon)

Cost 15 gp; Damage 1d4 (S), 1d6 (M); Crit 19–20/x2, Weight 3 lb., Type slashing.