Eyom Digital Encylopedia

Efreeti Janissary (Advanced Efreeti)

Efreeti Janissary (Advanced Efreeti)

Efreeti Janissary (Advanced Efreeti)

This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh. It wears a fine, silvery breastplate and a plumed helm, and wields an ornate, burning ranseur.

Efreeti Janissary CR 11

XP 12,800
Male advanced HD elite efreeti
LE Large outsider (extraplanar, fire, genie)
Init +9; Senses darkvision 60 ft., detect magic; Perception +19; Aura overwhelming lawful evil

AC 31, touch 16, flat-footed 24 (+7 armor, +5 Dex, +2 dodge, +8 natural, –1 size)
hp 123 (13d10+52)
Fort +8, Ref +13, Will +11
Immune fire
Weakness vulnerability to cold

Speed 20 ft., fly 40 ft. (perfect)
Melee +1 flaming ranseur +22/+17/+12 (2d6+16/19–20/×3 plus 1d6 fire) or
2 slams +20 (1d8+8 plus 1d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks change size, heat

Spell-Like Abilities (CL 11th; concentration +13, +17 defensive; ranged touch +17)

Constant—detect magic
At will—plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray
3/day—quickened invisibility, wall of fire
1/day—grant up to 3 wishes (to nongenies only), gaseous form, permanent image (DC 18)

Str 27, Dex 20, Con 19, Int 12, Wis 16, Cha 14
Base Atk +13; CMB +22; CMD 39
Feats Armor Proficiency (light), Armor Proficiency (medium)B, Combat Casting, Combat Reflexes, Dodge, Improved Critical (ranseur), Improved InitiativeB, Quicken Spell-Like Ability (invisibility), Weapon Focus (ranseur)
Skills Bluff +18, Craft (weapons) +15, Fly +9, Intimidate +18, Perception +19, Sense Motive +19, Spellcraft +17, Stealth +15
Languages Auran, Aquan, Common, Ignan, Terran; telepathy 100 ft.
SQ change shape (humanoid or giant, alter self or giant form I)
Combat Gear potion of cure serious wounds (3); Other Gear Large +1 mithral breastplate, Large +1 flaming ranseur

Change Size (Sp)

Twice per day, an efreeti janissary can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 18 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Heat (Ex)

An efreeti’s body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.

Pathfinder 24: The Final Wish. Copyright 2009, Paizo Publishing, LLC; Author: Rob McCreary