Fungus, Cerebric

Fungus, Cerebric

A swollen, brainlike bulb encrusted with fungal shelves squats atop several ropy legs. A wide mouth bisects the bulb’s crown.

Cerebric Fungus CR 3

XP 800
N Medium plant
hp 30 (4d8+12); fast healing 2
Fort +7, Ref +1, Will +6
Defensive Abilities otherworldly mind; Immune plant traits; Resist cold 5
Melee bite +5 (1d6+2), 2 tendrils +3 (1d4+1 plus pull)
Space 5 ft.; Reach 5 ft. (15 ft. with tendrils)
Special Attacks pull (tendril, 5 ft.), star-shriek
Spell-Like Abilities (CL 4th; concentration +6)

Constant—detect thoughts (DC 14)
At will—touch of madness (DC 14)
Base Atk +3; CMB +5; CMD 15 (21 vs. trip)
Feats Improved Initiative, Multiattack
Skills Bluff +6, Diplomacy +6, Perception +12, Stealth +7

Environment any
Organization solitary, pair, or colony (3-12)
Treasure standard

Cerebric fungi are a race of carnivorous, intelligent fungi native to a distant planet. Although they are one of the lowliest life forms on their homeworld, the fungi still possess an alien intellect far beyond that of most terrestrial creatures. Cerebric fungi display great curiosity about other races and species when they visit other worlds, asking endless, apparently senseless, questions and engaging in disturbing experiments. Some eccentric scholars claim to have learned unsettling secrets from these interrogations.

Although capable of fine manipulation with their prehensile filaments, cerebric fungi normally forgo the use of weapons in favor of their natural attacks.

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.