Gelid Beetle, Greater

Gelid Beetle, Greater

A massive stark white beetle with silvery-black legs hungrily raises its dull silver mandibles. Equally spaced on the creature’s head stare two sets of dull silvery-black eyes.

Greater Gelid Beetle CR 9

XP 6,400
N Large magical beast (cold)
hp 114 (12d10+48)
Fort +12; Ref +10; Will +4
Immune cold
Melee bite +18 (1d6+9/19-20 plus 1d8 cold)
Space 5 ft.; Reach 5 ft.
Base Atk +12; CMB +19; CMD 29
Feats Improved Critical (bite), Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (bite), Lightning Reflexes

Environment cold forests
Organization solitary or cluster (2-5)
Treasure none

Greater gelid beetles are larger, meaner versions of the standard gelid beetle. They are almost always hungry and are usually encountered while hunting. These beetles enjoy the flesh of cold-dwelling animals such as moose, deer, snow leopards, and the like.

Greater gelid beetles use their cold cloud when threatened or cornered. Once the cloud has been released, the beetle either seeks escape (unless its hungry) or fights back with its powerful bite. Once its cold cloud recharges, the beetle releases it again if it’s still in combat.

Greater Gelid Beetle from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.